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Verkin Raven is the artist behind the design of Seawolf. He is dedicated to creating realistic and visually appealing models and textures that go above and beyond the traditional standards of SecondLife, pushing the creation tools to their limits.
Stickman Ingmann is behind the code that drives Seawolf. He has put every effort forth to make the boats and dragons as easy as possible to use, and to preform the best they can. He also handles the animations.
Sebastean is a contractor. He handles some scripting, and the particle effects. He joined the team after the release of the dragons.
Lupey is the mascot of Seawolf. He helps with customer service, and keeping Verkin and Stickman on task.