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Details

This page contains all of the gritty details about the gryphon. Totals, statistics, constants and numbers used for different situations like eye blinking. If you would like to know something that isn't here, just ask. We'd like to get it counted up and documented.

This information is accurate as of October 11th, 2011, or version 1.1 of the gryphon.

ARC Values

Primcounts

Quadruped Avatar

  • Default avatar, total number of prims: 437
  • Head Parts
    • Ears: 7 (4 ear, 3 texture preload prims)
    • Avian Head: 14 (10 head, 3 particle emitters, 1 preload)
    • Canine Head: 34 (30 head, 3 particle emitters, 1 preload)
    • Feline Head: 29 (25 head, 3 particle emitters, 1 preload)
    • Avian Jaw: 5 (4 jaw, 1 preload)
    • Canine Jaw: 29 (28 jaw, 1 preload)
    • Feline Jaw: 19 (18 jaw, 1 preload)
    • Neck: 4 (3 neck, 1 preload)
  • Torso Parts
    • Chest: 3
    • Abdomen: 3
    • Hip: 2
  • Tails
    • Feathered Tail: 6
    • Lion Tail: 14
    • Canine Tail: 9
    • Equine Tail: 9
  • Front Legs/Arms
    • Shoulder: 15 (2 shoulder, 13 in-flight wings)
    • Upper Arm: 20 (3 upper arm, 17 in-flight wings)
    • Avian Forearm: 36 (2 forearm, 34 in-flight wings)
    • Avian Hand: 25 (9 hand, 1 preload, 15 in-flight wings)
    • Mammal Forearm: 36 (2 forearm, 34 in-flight wings)
    • Canine Hand: 27 (11 hand, 1 preload, 15 in-flight wings)
  • Rear Legs
    • Thigh: 3
    • Calf: 3
    • Canine Foot: 13 (12 foot, 1 preload)
    • Equine Foot: 5 (4 foot, 1 preload)
  • Wings
    • Avian Combined: 163 (130 wing, 32 arm, 1 false root)
    • Canine Combined: 167 (130 wing, 36 arm, 1 false root)
    • Avian Separate: 81 (65 wing, 16 arm)
    • Canine Separate: 83 (65 wing, 18 arm)
  • Headdress
    • Feathers Short: 18 (17 feathers, 1 false root)
    • Feathers Long: 18 (17 feathers, 1 false root)
    • Antlers: 5 (4 antlers, 1 false root)

Biped Avatar

(Needs counting)

Script Memory Usage

Script Times and Averages

Texture Memory Usage

Animation Length/Type

Min/Max Object Scaling

HUD Button Count

Script Constants

  • Min/max wait for an idle animation to play
  • Specific conditions for the wings to show (only one folded wing required)
  • Jawtalk
    • How the tongue moves when the jawtalk is working
    • The min/max wait times for the jaw to move again
  • Blink timing
  • Saccade timing

Ear Twitch Timing

Time between automatic twitches:

  • Minimum of 7 seconds
  • Maximum of 27 seconds

When a twitch occurs, there is a 40% chance of just the left or right ear twitching.

When a twitch occurs, there is a 20% chance of both ears twitching together.

Particle Counts

Note: The entries with a plus indicate that particle effect has multiple particle emitters.

  • Crash into the ground poof: 140
  • Splash, enter water quickly: 600+120+120 = 840
  • Breath, Bubbles: 4+42+133 = 179
  • Fireball: 43
  • Iceball: 320
  • Fireball explosion: 100+250 = 350
  • Iceball explosion: 100+250+300 = 650

Misc

The "r###" at the end of the script names is the internal SVN revision number. This allows me to tell at a glance which scripts need updating.

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Page last modified on October 11, 2011, at 09:41 PM