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Saving Mods

Best Way

The easiest method is to use the "Tool - Copy To" and "Tool - Copy From" scripts in the Miscellanea folder -- Found inside the "Tool Scripts" object. Put the "To" script in the old, modded part, and put the "From" script in the new piece with the new scripts. These scripts do not copy items in child prims, only the root prim.

This method works fine for upgrading unless the new version changes scripts in child prims (rare), or includes a new attachment object.

How to Save Your Prim Mods when Upgrading the Seawolf Dragon

This is a step-by-step guide on two ways to move your changes to the new version. It also contains information about what upgrades need to be preserved when moving your mods to the new version.

The two methods to get your changes into the new version are:

  • Moving the changes from the new version down to your modded version.
    • This is the best choice when few things have changed and you have a lot of mods.
  • Moving the mods from the old version to the new version.
    • This is the best choice when dealing with complicated upgrade parts (the planned v1.2 heads) or parts with lots of scripts in child prims like the hands or feet.

Note: Version 1.1 is the only version we plan to replace all the parts on. We plan to make prim modifications for the head in version 1.2 (which will fix at least four bugs people have mentioned), but never again should we need to send you new parts for the whole dragon.

Important Prim and Child Script Changes

Use you can use this list to determine what parts need to be remodded and the easiest way to incorporate that mod.

Version 1.1

  • All communications were changed. This effects at least one script in every attachment, including the HUD.
  • An additional preload prim was added to the chests of all the dragons in an effort to prevent oddities with the jaw while talking.
  • The juvenile's breath particle emitters were moved closer to his mouth.
  • The adult and ancient's breath scripts in the emitters in front of the head were changed.
  • The biped's tail had the upper decal's erroneous flex property removed.
  • Biped flying animations were replaced with new versions.
  • Biped flying wings were changed slightly to support new animations.

These are what need to be preserved when mods are transferred.

Saving Mods Guide

Whether you're bringing the new changes down to your modded version or pushing your mod up to the new version, you're going to need to know how to do two things: copy scripts and move prims.

Note: Only the head, hands, and feet have scripts in child prims. If those child prim scripts were changed, it's generally easier to copy the prim changes from the old dragon over to the new dragon than replace all of the child prim scripts in the old dragon.

Copying Scripts

This method involves copying new scripts to an old model. The v1.1 upgrade should allow this for any part, as no sub-scripts were updated.

If for some reason the scripts mentioned at the top of the page are not an option, the manual way is included at the bottom of the page.


Copy the prims

This method is more difficult and currently has no automated method of handling it. The only time you would need to use this method is if a lot of scripts in child prims were updated (such as the hands or feet -- which hasn't happened as of v1.1 and is not planned), or there was a model change (like the preload prim in the chests in v1.1).

Step 1) Rez both the new version and modded old version.

Step 2) Open the Edit window (Right Click -> Edit on a dragon part, or press the "b" shortcut key). Make sure the "Object" tab is selected (you'll have to click "More" in the lower right if you don't see the tabs), and using the Position numbers, copy and paste two axes to be identical. This is done so we only have one axis to worry about aligning things on. Make sure the objects are far enough apart on that third axis that they don't overlap so you can still work with them.

Step 3) Select 'Edit Linked Parts' from the lower left of the top half of the edit menu, and select the modded parts you want to copy over to the new model. This is done by clicking on one prim to start the selection, and then holding shift and clicking on more prims to add to the selection.

Step 4) Using the menu Tools -> Unlink, or the shortcut key Ctrl-Shift-L, unlink the selected prims. This will cause the rest of the object to be reselected.

Step 5) Hold the shift key and click on the main object to unselect it, leaving you with your group of unlinked, custom prims.

Step 6) Move the unlinked prims over to the new version piece and align them. They should already be aligned on two axes, so you only need to sight one of them.

Step 7) Hold shift and click on the new version piece. This will select it in addition to the other prims you have. Make sure it is the last thing selected so its root is the new object's root. If you lose the selection and have to drag a new selection window, you can shift select the new version piece to unselect it, and shift select it again to make it the last piece selected.

Step 8) Select the menu Tools -> Link, or press the shortcut key Ctrl-L to link the piece together. Take it, test it, and you're done!


Manually Copying Scripts

This method should not be needed. Please look above for the automated way of transferring scripts from the new version into the old version.

Step 1) Create a temporary folder in your inventory. It's good practice to name it something useful, like "Temp - Dragon Hips v1.1 upgrade" but naming it "lulztmp" works fine, as it can be safely deleted when the process is finished.

Step 2) Rez the new version of the dragon part in-world and Right Click -> Open it from the pie menu.

Step 3) Left click the top items in the inventory list. The hold the shift key, and left click the bottom item. This selects the entire list. With the entire list selected, left click and hold on it, then drag it into your folder you created.

Step 4) Rez the old version of the dragon part in-world and Right Click -> Open it from the pie menu. Select all of the contents using the same method in Step 3 and delete it, but leave the Object Contents window open.

Step 5) Left click and hold on the temporary folder in your inventory, and drag it into the object's inventory window.

Step 6) Take and wear the new piece and make sure everything works. You're done!

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Page last modified on May 28, 2009, at 03:27 AM