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Seawolf
Dragon
KB
Boat Extras
Boat Manuals
General Support
About Seawolf
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Important Information:
- Version 1.0 is not compatible with version 1.1. You must use version 1.1 parts only, including the HUD.
- It is expected complete compatibility breaking will not happen again.
- Information on how to transfer your prim mods to the new dragon can be found on the Saving Mods page.
- Version 1.2 and onward will have automation to upgrade scripts in modded dragons. Only if a prim change for an upgrade happens will manual intervention be required.
Changes in Version 1.1
Released November 5th, 2008
New Features
All Dragons:
- The arm and chest attachments now support adding prims with the names "arm" or "wing". This will make those prims only display when the arm or wing is displayed.
- For example, attaching an armor plate to the forearms on the chest. When flying, the chest arms are visible, but when not flying, they're invisible. By naming the armor plate prims "arm" they will only show up when flying, but will not be effected by livery changes. (You can and always could name the new prims specific names to have the liveries act upon them like normal dragon pieces. This new feature makes only flying effect them.)
- A new script, "alpha-moderator-addon v1", is included in the Miscellanea section that will make any other attachment turn invisible like above. Useful for adding things to the neck.
- For more information on customization, please check the Custom Primwork page, currently a work in progress.
- Cookie!
- Gestures and gesture support.
HUDs:
- Three skins added to the texture selection: Two variations of Kingsnake (orange/black/white), one green snake skin (bright lime green with yellowish stripes), and a sharper monochrome base scale skin.
- Three desaturated eyes were added to the texture selection. There were issues with the originals, which have been moved to the end of the eye textures list. (Hit the back arrow on the first page to get to them fastest.)
- The HUD is now smart enough to know what color a part is after loading a livery. To copy a part color from one to another, click on the part to copy from, click and hold on a custom color slot, click on the new part, then click on the custom color you saved.
Bug Fixes
All Dragons:
- Dragons will not crosstalk. That is, flying, sitting, livery changes, and etc, from one dragon will not effect other dragons.
- It is no longer required that you reset the livery scripts after changing an attachment's linkset.
- Is is no longer required that you reattach the HUD after resetting the scripts in it. (Though that workaround shouldn't be necessary anymore.)
- The rez checks have been taken out of the dragon. If you do not have permission to rez items, the undeformer, splash, ground poof/smack, saddle, and breath weapons will pop up a harmless little blue box in the lower right, but will now properly work in group land with build off, and etc.
- Jumping sometimes made the neck bob instead playing the jumping animation.
Ancient Dragons:
- Ancient dragon's fire/ice breath has had its starting size reduced to be more accurate.
- The saddle scripts were touched up.
Adult Dragons:
- Adult dragon chests had two deformation scripts in them. The harmless redundancy has been eliminated.
- Adult dragon's fire/ice breath has had its starting size reduced to be more accurate.
- The saddle scripts were touched up.
Juvenile Dragons:
- Head two decals now properly emote.
- All heads potentially had this issue if the linkset was changed. They no longer have this issue.
- Fire breath doesn't start so far in front of the juvenile's face now.
Biped Dragons:
- The dorsals on the chest and tail were not responding to livery changes. They do now.
- The upper tail decal prim was set to flex incorrectly. This has been corrected.
- The biped flying animations have been replaced with less horrible animations.
- The biped flying wings were modified a little to support the new animations.
HUDs:
- Custom textures applied through the HUD will work now.
- To use a custom texture, open or edit the HUD and drop the fullperm texture inside. Click the custom texture button to display the textures in inventory.
- The primary cause of "Livery not yet loaded" has been fixed. Also changed a thing which may have been a secondary cause. If it still happens somehow, it will forcefully attempt to reload the livery then and there.
- When picking a texture and clicking on a blank or empty slot, an empty key "" would be returned. The HUD has been corrected to not respond when clicking unused texture slots.
- I believe this was the cause of invalid "----" or empty textures when loading a custom livery. The issues these custom liveries have will not go away until they are recreated using valid textures. Custom liveries using invalid textures may result in oddities such as the right textures being applied to the wrong parts.
- The green when selecting a part to apply a livery to has been dialed back from smothering to watered-down.
- The HUD is now smart enough to know it starts on the skin piece, so it properly displays it unselected when you click on another part.
- The HUDs have been aligned by default for the standard aspect ratio. Previously, they were aligned to widescreen, and they would appear partially off-screen for some users.
Vendor and Recovery:
- The vendor now IMs the recipient a link to the Seawolf group page with instructions on how to join.
- The vendor no longer spits an error when more than 12 people are milling nearby and a gift purchase is attempted.
- The vendors and recovery have been changed to dispense v1.1 dragons.
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