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These are the bugs we're aware of. Except for bugs labeled as Second Life bugs, we're hoping to find ways to fix all of them. Some are more difficult than others, and some are more important than others. Hopefully once the list is totally done, we can also find alternate ways of working around the Second Life bugs.
Please note that if a bug has a workaround, it's still going to be fixed. The workaround is for your convenience while you're waiting.
Will be Fixed in v1.2
- Note: See also PlannedReleaseNotes
- The dragon twitches when it stops walking or turning, etc.
- Run animation will get stuck playing if you:
- Turn run on, walk forwards, crouch, stop moving
- Coming back from away unsits you without reseting the "sit" status done by the HUD.
- Fix will make coming back from away not unsit you.
- Vendors have problems:
- Giving a gift is confusing and results in erroneous purchases.
- The EULA makes things difficult for non-English speakers.
- After saddle flight, the flight sound will not stop playing.
- Workaround: Fly and unfly to stop the sound playing.
- Undeformer should rez phantom.
- The Biped wings take a long time to handle glow. Need to decouple the alpha/glow swaps so only the glow gets behind.
- We put the wrong script in the cookies!
- Workaround: Replace the "livery" script in the cookies with the "head up/down" script found in any headdress of the appropriate aged dragon.
- The tail isn't wagging by default
- Workaround: Just click on the tailwag button the HUD, and it will start working again.
- If you delete a livery, any liveries saved right of it knocked down a slot.
- Workaround: Reset the HUD to put them back in the right spot.
- Liveries with certain textures will break all the custom liveries when loading from the server.
- Liveries with certain characters in the name (eg, ampersand) can cause problems when saving to server.
- If the livery is broken, it may already be lost. Contact Stickman Ingmann regarding solutions.
Jaw Problems, Will Be Fixed in v1.2
- The head 2 juvenile (other sizes, too?) has the wrong jaw sculpty when opening on the HUD.
- When talking, the jaw will sometimes completely disappear.
- Workaround: Send the message, or stop talking. Then start again.
- Will be fixed by removing the jaw prims from the head object. This arrangement was due to a feature that will no longer be implemented.
- Toggling the neck up and down with the jaw open will move the jaw into an uncomfortable position.
- Workaround: Close the jaw before toggling the neck position. To fix the jaw if it breaks, click on the close jaw button, then toggle the neck.
- After extensive use, the jaw rotation can "drift" for various reasons.
- Workaround: With the jaw closed, select and rotate the invisible jaw to the same position as the closed jaw. Ctrl-Alt-T will toggle invisible prim beacons.
- Lower jaw isn't glowing when open or talking (ancient only)
- Lower jaw will sometimes supernova for an instant. (seems to happen when glow is being removed)
- Voice chatting does not always waggle the jaw
- Jaw decal attached to head is turning visible when changing liveries with mouth open
HUD and Livery Issues
- HUD page/minimize buttons don't work unless you reset it on page one -- and in rare cases stop working all together.
- Last bumpmapping option on HUD not working - needs confirmation
- Emotions on HUD are out of order?
- The HUD isn't locking for the proper length of time when preforming delayed actions, like loading stock liveries.
- Pressing the custom texture button on a bodypart with an unsupported texture will show the custom textures, but not apply them.
- Note to Self: Make sure it's not saving them when a livery is saved.
- Nostril prim can't be changed via the HUD
- The adult cheekfins still have the version 1.0 livery in them.
- Workaround: Take the livery script from any other headdress and copy it into them.
Other Bugs
- Animations are nomod/copy/notrans. They should be mod/copy/notrans.
- Able to "sit" via the HUD while underwater.
- Able to "sit" via the HUD while on the saddle.
- The collar and thighs don't undeform to the proper location and remain slightly deformed.
- Sitting on something while sitting from the HUD doesn't properly replay the sit animation, resulting in hilarity.
- The biped wings have a Second Life permissions bug that turns them nullperm when you edit them
- The dorsals or armor on the neck can get misaligned when it goes up or down (Toggle it to to fix, may take more than one time)
- The middle neck dorsal fin has the texture flipped. Only visible when using a non-mirrored texture.
- Flight enhancer
- will give you an extra kick up after you stop flying
- Sometimes constantly pushes you upwards instead of staying level
- Flying and unflying too fast can cause glow effects on invisible parts.
- Workaround: If the glow gets messed up, fly, wait a second or two until the glow stops changing, then unfly.
- Flying with glow on skin/dorsals will cause various issues on the chests, on different sizes. Generally the glow will disappear from proper places.
- Workaround: Setting another bodypart (the earfins, I think) to the same glow will cause the dorsals to work. The dorsals are reading the glow from the other bodypart instead of themselves.
- Sit animation doesn't stick through HUD. Replay it regularly.
- Fireballs rez at slightly the wrong place when:
- playing sitting animation
- hovering in place
- Fireballs rez at very the wrong place when sitting on the saddle.
- Biped and Juvenile breath still making collision sounds.
- The growls played from the HUD are much too quiet.
- The flaps on the adult hips are slightly out of alignment with the chest.
- The juvenile's animations are a little low
- Workaround: Create a pair of shoes. We'll get one in a later update. Or redo the animations.
- The right thumb flips upsidedown while switching between open and closed mode.
- The bottom in-flight wing claw on the right forearm is misnamed "wing" instead of "cw" and therefore doesn't respond to liveries.
- Workaround: Rename the wing claw to "cw" and reset the scripts. If it was attached, detach, wait five seconds, and reattach. If you were in flight, land and then fly again.
Invisible Bugs That Will Be a Problem Later if Not Fixed
- Using more than 31 or 63 custom textures (both currently impossible) will result in the last texture on the list being prematurely truncated and invalid.
- Some of the descriptions on the bodyparts are wrong, causing problems with an advanced HUD
Documentation Lapses
- The HUD options, especially on the custom livery page, need to be explained per-button.
- The alpha-moderator-addon v1 script in the Miscellanea folder is not explained anywhere (hint: put it in an object with prim names "wing" and "arm", attach it to your chest, and fly)
- Customization for the dragon needs much better documentation. (In the meantime, contact Stickman Ingmann
Second Life bugs
- After deforming, sitting on the ground may leave you walking in circles.
- No JIRA yet
- Workaround: Change your shape (or Edit Appearance) to restore ground sitting.
- When swimming or flying, you slowly float down
- The head parts at high altitude don't always display the neck up/down changes.
- Switching hips or chests will make the dragon "stand up"
- Workaround: Tap the forward key to make SL remember to animate
- No Jira yet (may exist already)
- Editing the HUD, you can only click on the left or up arrows (you can move it right or down though)
- Jira must exist, no time to look it up sorry!
- Nametag is buried inside the adult dragon's stomach (nom nom) and under ancient's belly.
- The dragon's animations are a little jerky
- Parts of the avatar "skeleton" can occasionally be seen clipping through the dragon's skin
- I'm using the saddle and I suddenly stopped in place!
- After I teleport, the dragon is "standing up!" (Only happens on your own screen, others don't see this.)
- When I shift copy the biped "nofly" wings, they have nullperm! nomod/nocopy/notrans!
- No Jira. I've yet to find the cause, I'll track down the pieces effected by it and replace them. For the record, a nomod/nocopy/notrans item is impossible to create. I guess since we were doing so many good impossibilities, a bad one had to crop up, too.
- The invisible wings when not flying are in the way. Dropping objects and clicking on things is difficult
- Occasionally scripts will crash. This seems to be a mono problem, though we're not even using mono yet.
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