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Feature Requests

Dragon.FeatureRequests History

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December 12, 2017, at 11:49 PM by Aeyir - Agreeing to the suggestion of the Eastern dragon addtion. Please do this when you can!
December 12, 2017, at 11:49 PM by Aeyir - Agreeing to the suggestion of the Eastern dragon addtion. Please do this when you can!
December 12, 2017, at 11:48 PM by Aeyir - Agreeing to the suggestion of the Eastern dragon addtion. Please do this when you can!
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**Agreed, in fact, I have only seen one Eastern dragon avatar which turned out to be severely outdated. I would adore having this instead of improvising off of a fox avatar. - Aeyir
March 16, 2013, at 12:38 PM by Rupa canieri -
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** Maybe add a speed modifier to the avatar that makes the walk and run faster, in addition to new animations. The speed is normal for a little avatar, but for a giant avatar, wouldn't the stride be a lot wider, and just be faster all around? This option could be toggled off in case people think the speed is fine as is. - Rupa Canieri
March 16, 2013, at 12:34 PM by Rupa canieri - a very old request I did, added my username 'rupa canieri' and added some more to my request
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* a lying down pose along with the sitting pose, with the dragon lying on its side.
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* a lying down pose along with the sitting pose, with the dragon lying on its side. Another pose with the dragon on its back and wiggling (like the Gryphon) would be even better. - Rupa Canieri
October 06, 2012, at 03:52 AM by Anom7 - Center back feet
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* Maybe center the feet (at least the back ones) more under the body? possibly more feline-ish? -Anom7
August 29, 2012, at 10:48 PM by Anom7 - Forgot a request I wanted to add
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* Is it possible to make an animation for the various sizes of curling up *around* someone or something? (might also work nicely for curling up around a pile of treasure :D) -Anom7
August 29, 2012, at 10:43 PM by Anom7 - added requests
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** Yes, as if to show off one's body (always kinda want to do that when someone in an RP decides to admire the dragons scales or something) -Anom7
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**Like a cat, or other creature. -Anom7
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* Would it be possible to get some simple clothes for the biped dragon? I'm always a bit worried someone is going to deem it as indecent simply cause of the lack of clothes -Anom7
July 03, 2012, at 09:18 AM by vindurhusbondi - GoT like dragon
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** Wings on front legs indeed, but still with the dragon walking on four legs (Game of Thrones like). - VindurHusbondi
January 11, 2012, at 10:09 AM by Drake Ukkonen -
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* Different particle attacks such as bubbles or electricty, for water and lightning elementals. - Drake Ukkonen
October 06, 2011, at 08:08 AM by Callak Skytower -
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*Look into a possible bug in the AO that appears to keep removing the "XXX basepose vN.N - Absolute" animation from the animation list when seated on an object that is triggering it's own animations, resulting in twitches and popup when dragons use saddle vehicles.  - Callak Skytower
to:
*Look into a possible bug in the AO that appears to keep removing the "XXX basepose vN.N - Absolute" animation from the animation list when seated on an object that is triggering it's own animations, resulting in twitches and popup when dragons use saddle vehicles, or other sitballs.  - Callak Skytower
October 06, 2011, at 08:06 AM by Callak Skytower -
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*Look into a possible bug in the AO that appears to keep removing the "XXX basepose vN.N - Absolute" animation from the animation list, resulting in twitches and popup when dragons use saddle vehicles.  - Callak Skytower
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*Look into a possible bug in the AO that appears to keep removing the "XXX basepose vN.N - Absolute" animation from the animation list when seated on an object that is triggering it's own animations, resulting in twitches and popup when dragons use saddle vehicles.  - Callak Skytower
October 06, 2011, at 08:04 AM by Callak Skytower - AO Problem
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*Look into a possible bug in the AO that appears to keep removing the "XXX basepose vN.N - Absolute" animation from the animation list, resulting in twitches and popup when dragons use saddle vehicles.  - Callak Skytower
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* a lying down pose along with the sitting pose, with the dragon lying on its side.
July 22, 2011, at 04:26 PM by Aeriq Alenquer -
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*love to see you add more to the dragon or have more different types of western dragons.  Like a Fire, Ice, Sand, Swamp etc.
to:
* love to see you add more to the dragon or have more different types of western dragons.  Like a Fire, Ice, Sand, Swamp etc.
* I'm not sure if it's already implemented but a "reset to factory" button on the HUD or a command. This way users don't have to delete the folders and re-rez the original. - Aeriq Alenquer
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*love to see you add more to the dragon or have more different types of western dragons.  Like a Fire, Ice, Sand, Swamp etc.
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* I was thinking about a idea for another species of dragon what ive heard called a lion dragon ive been searching around and no one seems to have a quad-styled one ANYWHERE that i can found here a 2 links for the dragon i mean. [[http://fanart.lionking.org/Artists/DolphyDolphiana/ChineseDragonLion.jp]]g  and  [[http://wallpaperson.net/_ph/11/262672307.jpg]] I was thinking maybe some kinda of combination between the 2 - Kikyo Isachenko
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* I was thinking about a idea for another species of dragon what ive heard called a lion dragon ive been searching around and no one seems to have a quad-styled one ANYWHERE that i can found here a 2 links for the dragon i mean. [[http://fanart.lionking.org/Artists/DolphyDolphiana/ChineseDragonLion.jpg]]  and  [[http://wallpaperson.net/_ph/11/262672307.jpg]] I was thinking maybe some kinda of combination between the 2 - Kikyo Isachenko
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* I was thinking about a idea for another species of dragon what ive heard called a lion dragon ive been searching around and no one seems to have a quad-styled one ANYWHERE that i can found here a 2 links for the dragon i mean. http://fanart.lionking.org/Artists/DolphyDolphiana/ChineseDragonLion.jpg  and  http://wallpaperson.net/_ph/11/262672307.jpg I was thinking maybe some kinda of combination between the 2 - Kikyo Isachenko
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* I was thinking about a idea for another species of dragon what ive heard called a lion dragon ive been searching around and no one seems to have a quad-styled one ANYWHERE that i can found here a 2 links for the dragon i mean. [[http://fanart.lionking.org/Artists/DolphyDolphiana/ChineseDragonLion.jp]]g  and  [[http://wallpaperson.net/_ph/11/262672307.jpg]] I was thinking maybe some kinda of combination between the 2 - Kikyo Isachenko
December 27, 2010, at 10:27 AM by Kikyo Isachenko -
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* Breathweapons - Please make it possible to toggle them on/off in the hud and not just in mouselook. Would love to see it externally and use it in photoshoots.
to:
* Breathweapons - Please make it possible to toggle them on/off in the hud and not just in mouselook. Would love to see it externally and use it in photoshoots.

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New Avatar Idea

* I was thinking about a idea for another species of dragon what ive heard called a lion dragon ive been searching around and no one seems to have a quad-styled one ANYWHERE that i can found here a 2 links for the dragon i mean. http://fanart.lionking.org/Artists/DolphyDolphiana/ChineseDragonLion.jpg  and  http://wallpaperson.net/_ph/11/262672307.jpg I was thinking maybe some kinda of combination between the 2 - Kikyo Isachenko
October 09, 2010, at 03:02 AM by Chantal Glenwalker - Breath Weapon activation Togglebutton in HUD
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* Physics engine wings - perhaps something akin to what grendels has - iiriyuu Whybrow
to:
* Physics engine wings - perhaps something akin to what grendels has - iiriyuu Whybrow
* Breathweapons - Please make it possible to toggle them on/off in the hud and not just in mouselook. Would love to see it externally and use it in photoshoots.
October 05, 2010, at 11:45 PM by Stickman - Restored deleted page
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!!!Moderate
*The run anim seems a bit...Static?  Unnatural, I guess.  I've never seen a dragon, but one would think they wouldn't just hop along after prey.  Maybe try adding a lil more life into the run?  :> -Vincent Devoix
**Additionally, make options to both trot and dash as a run (possibly change depending on the current position of the neck. Trot when up, and dash when down.) - Rena Kuhn
*Idle animations -(didn't make release)
**Please add a "scratch" animation. Love that one on another dragon, and would be so cute on this juvenile dragon -Swimmie Chaffe
*Further animal-like animations: pawing the ground, sniffing about, having a dust/water bath (like a bird, ducking the head, shaking the body)
*Way to unfurl the wings when not in flight -Ravenna Soothsayer
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in a few different positions while on the ground. Stymied Ennui.
* Ability to sit on the back legs while standing on the front two. For example, [[http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon.jpg]] -StrikingDragon
*Loop-the-Loop Flying animation -Brandon Shinobu
*Do a Barrel Roll! (Barrel Roll animation) -Sierra Janus
*More Sits (sitting on haunches). -Rena Kuhn
**Adding to the sits... sit like a cat, rear legs down but front legs up would be great.  And double-vote for the sleeping one!  - Valen Leinhardt
*Some emotes/gestures such as yawning and the like -Nekovnia Mistral
*Claw Swipe animation. -Razi Soyinka
*curled up asleep -Rena Kuhn
*Lay on one's side, curling up to sleep, rolling over on the ground, sitting on one's haunches. -Razi Soyinka
* Some simple dances, head bobs, shuffles, the like.  - Kira Zobel
* "Clinging" and "perching" poses.  Nothing cooler looking than a huge dragon clinging to the side of a building, snapping at the puny humans flying about it.  Would also like to be able to perch on conical roofs, etc.
* Perhaps having a new design to the AO for the Biped, maybe making it a bit bigger or muscular for males, and leaner more graceful for females perhaps with slight breasts that look natural or enhanced chest flight muscles. A change for the over all AO or one fore a new type of Seawolf feral dragon design would be to shape it like in this Video from youtube. At time index 0:08 http://www.youtube.com/watch?v=98vGYHGGnL0  ShadowMane Andel

!!!Difficult or Time Consuming
* A bit more robust bipedal AO, no noobie run or walk.  Perhaps some custom standing animations.  I'd like to see a crouch with them on all fours, and perhaps an all fours lope for a run, and a hunched down shuffle for a walk.  Also jumping animation. - Derin Swenson
** Also a falling animation that's a dive like the quad has -Kizoku Walker
*"flying mode" with structure arms, wings spead out. -Caerufelix Serpente & Verkin Raven
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer; Altamar Cooperstone
* Vore gesture to eat people and Dances for 4 legs dragons -Andari Voom
*The ability to have wings stretch outwards in slow flap when standing instead of tucked back (ala Dragon Works avatars) -Kas Kwietz


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!!Optimizations
*HUD for simple operation that takes up less space then the one with operation of the avatar as well as customization.  Altamar Cooperstone
**That's what the "hotbar" option is for. The orange button in the top right, next to the page turner, turns the HUD into a bar. Do you want more options? You can edit the HUD yourself and remove all those extra bits -- just make sure you reset the scripts after editing the linkset. -Stickman Ingmann
*Allowing deleting of livery scripts once you're happy with it to save on lag. -(didn't make release)
**Also request by Cedrick and Sierra Janus
**An option for auto-livery script deletion. Many objects have this option, which is more than useful here since there are loads of script to delete and we might miss some... -Shakeno Tomsen
*Possible to have the invisible wing parts to be shrunk/folded? - Nekovnia Mistral
**Take a look at JIRA: http://jira.secondlife.com/browse/VWR-6803 , which would make this possible. -Stickman Ingmann
*Ability to disable rezzing of deformer object tool when changing avatar/attachments - Sierra Janus
*Make autofly work underwater. -Verkin Raven
*HUD to show if something is on or off. Toggles and Breaths for example. - Nekovnia Mistral
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Kizoku Walker
*Have the HUD return textures that are not full-perm to the user, as it won't be able to use them.


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!!New Features

!!!Combat Systems
*We dragons currently have zero means of doing combat in the many fantasy/medieval RP sims, Karamoon, Ravenscraig etc, that utilize the BnJ RPS system, we have no ability to fight, nor do our breath weapons hurt anyone, tho' I see the breath being an easy addon given that it already fires prims to begin with. -Razi Soyinka
*Also for DCS roleplay sims claw swipe would be very useful
*fire and ice breath shot invisible prims that hurt in DCS (like a gun and this is perfectly recognized from DCS), but if we can use also our claws or maybe an attack with the tail, like a quickly turn that hit with the tail should be great! SL name Jiraiya Jishnu.
**I need more information about these combat systems. When I have time, I'll IM the names above. The fireballs and breath are SL damage enabled, but I'm unfamiliar with other combat systems in Second Life. There's always the option of replacing the fireball or invisfire prims yourself. Adding a couple attack animations with a little bit of scripting would be entirely possible. -Stickman Ingmann
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right arrow keys whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right arrow keys whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
*The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
*Add Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
**The ability to replace the texture of the breath weapon yourself with your own texture, perhaps with an inventory texture call? - Draco Latynina
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or greater. ^.^ - Nekovnia Mistral
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
**And as of v1.1, you'll be able to use gestures to pop the mouth open for a bit while shooting fireballs through your other method. -Stickman Ingmann
*And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
*I wish i could use the breaths when i am not in mouselook. - Invisible Homewood
*Optional (Toggle by HUD) ice/fireball splash damage and another optional feature to leave (let's say... for around 5~10 seconds) a prim with a small area of fire/cold particles, maybe freezing/burning who touches that phantom transparent prim... would make the fire/iceball attacks more "believable" :D - Shakeno Tomsen
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes
*Ability to use a different object name for the fire and ice projectiles (for use in weapon system development for Azora).  The Azora weapon system requires a certain name (i.e. "Az* Ice Ranged Object") and the dragon seems to require "iceball".  Is there a way I could get a custom version of the scripts to try utilizing a different object name?  I would also seek a similar ability for the fireball projectile.  Thanks!  ~ Br1an Morgath
*When a person uses the ice attack, and it goes in water it creates a small flat piece of ice over water for a little bit then it disappears -Rabid Hashi
*Spell Fire compatable. - Draig Exonar
*The dragons ice up or burn when they get hit with ice and fire. -BelenosStormchaser Magic
*Spell Fire Compatability!  -Akamar Zuta
*Add other elements for the breath weapons, like lightning. -Akamar Zuta

!!!Enhanced Flight
* I assume dragons set things on fire so that they can ride the thermals created thereby.  A "thermals" emitter would work well with the glide requested above.
*Flight experience upgrades, with gliding and other realistic and fun effects. -(didn't make release)


!!!Livery Enhancements
* Use an egg as container for livery saves? -Stickman
** An interesting add-on to this would be to have a partner dragon pair click the egg, and it will randomize their livery.  It then can be given to another dragon if they wished to play a youngling with parents! -Kira Zobel
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*HUD Option to remove the armor plats on head chest and legs; or variants with out them and / or different layouts. -Altamar Cooperstone
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
* Have the dragons flash body colors in random order. -Starheart Erdhein
* Load Liveries via Gesture Triggers (Eg: "/123456789 custom RedFire" or "/123456789 stock Black") -Sierra Janus
*Enable us to choose textures for a selected body part from other texture libraries for other parts, e.g. be able to choose skin textures for the armor on the legs or horns. Think it would be great to have a less limited palette of textures for smaller body parts. - Azrael Llanfair
*Allow people to use custom textures on minor details, like the teeth and talons, and other parts where the default texture list just has "NO SUPPORT". -Mark Karlfeldt


!!!Saddle
*be able to walk and swim while in the saddle. also agree with H3thr, need to be spell fire compatable - Draig Exonar
*Saddle where passengers are in the grasp of the Dragon's claws - Sierra Janus
**Another idea onto this would be when the Dragon toggles the hand curling, they then drop the passenger - Sierra Janus
*Feature rich saddle that lets you walk, swim, fly, etc. -(didn't make release)
**Let the rider control the dragon's flight. -(didn't make release)
**Saddles with more seats. -Stickman Ingmann
**Option for "Saddles" that aren't actually saddles, like riding on the dragon's back or head without extra tools (Would give it a more wildish style!) - Shakeno Tomsen
***Other saddle types with different sit positions. ;) -(didn't make release)
*Simple sit on the head ball :) -Elendir Axon
*Sim border crossing protection -Stickman
*be able to walk and swim while in the saddle. - Draig Exonar
*back saddles for juvi and adult dragons -Firegriff khandr
*a saddle that doesn't disappear when you stand up.  I can mod the current 2 seater to a one person configuration, but it keeps going poof.  - Doss Goodliffe



!!!Other
* Ability for script to detect changes in body positions and save the new position for when the head is lowered/raised (for those who want to adjust the position of the head -Elendir Axon
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
*The ability to swim at the surface of the water -Brandon Shinobu
* Be able to swim without flying out of the water automatically. -CAD
**A physics-overrider for proper water-based movement do this. Until we make one, I think there are generic ones on the market that might work. -Stickman Ingmann
* Snake-like tongue flick (automatic), combined with nostril flaring. -CAD
*Ability to stick tongue out -Cedrick
* Mechano-dragon (steam) skin with steam breath (as opposed to fire/ice). -CAD
* The camera override on the ancient is REALLY far back giving tunnel vision and very poor depth perception :( maybe add another over the hips higher up? -Elendir Axon
** If Possible raise the view from the base av so we are seeing through the Dragons eyes and not through the chest region of adults/ancients -DaveB1 Ballyhoo
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
* The ability to toggle between fireball mode and steady firebreath mode on the hud, and buttons to click on the hud to fire fireballs and firebreath instead of just resorting to mouseclick. -Azrael Llanfair
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
**Color options for nose particles like smoke.
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
**We had originally planned something like this for walking, but had to drop it for technical reasons. Landing is possible as the avatar's state changes, but detecting when the foot hits the ground is our problem. If you can find someone who knows a way around that, we can work it in. -Stickman Ingmann
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
*A posing stand!  For thouse of us who spend way to much time worrying about what we look like. :) Altamar Cooperstone


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!!Model/Texture
!!!Quadruped
*Have a lighter texture for the armor scales that isn't inherently gray, so that colors aren't unavoidably muted by the main texture. (i.e. you can't have "white" armor because the texture for the armor is gray) - Brandon Shinobu
*Asian/Eastern Variants - I would like to see a Head, headpiece, chest and tail variant that was of an Eastern Dragon.  WOuld have whiskers for the head, enlongated, perhaps flexi.  A mane, a chest without wings perhaps a bit more enlongated, a longer tail.  I think it would be a popular addition. - Derin Swenson
**Seconded, if not a whole new avatar...SL is notably lacking newer Eastern dragon avis. - Azrael Llanfair
**Having skin overlays that match with said grayscale skins, such as the kingsnake, so that patterns could be colored separately. - Cedrick Oceanlane
*Wyvern-style dragon.  Front legs double as wings. - Kira Zobel
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
* Creation of an Aquatic Dragon that does NOT resemble a land dragon. -Stymied Ennui.
* A baby size/tiny dragon. Nachtengel Reisler&Stymied Ennui
* hi  stickman    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks -rush gaste




!!!Biped
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Kizoku Walker
*A female version of the biped avatar, and possibly appropriate clothing for both male and female. - Mark Karlfeldt
** Female version of the biped avatar in referring to having a ladies' chest (would then make all this PERFECT) - Ivy Arai
***Please DON'T - If making a specifically female version of the biped avatar, please avoid mammaries as a defining feature - Inair Karas
****You win one free internet point. -Stickman Ingmann
** Female version will be better, if will be different not only in chest, but less tall ( a half of head or even a bit more), with narrower shoulders and smaller foots and hands (not all can scale things by self, and yes, chest should have right proportions of it's hip/shoulders ends). This not only makes it looking more "feminine", but will better fit female animations and dances :) - Nym Rieko
*Make the biped avatar more animation-override friendly if possible. [Chest and pelvis separation is extreme with most AOs] - Dragor Taggart
**Convert the biped to use a three torso segment setup instead of two. -Stickman
* A version of the Biped that takes fewer attachment slots by linking together certain parts, for example nonfly wings with chest, and tail with pelvis. (I tried doing this myself, but it caused a few problems with the HUD, mainly the textures and colors being messed up.)


!!!Both
*Mane options perhaps!
** Fur/Hair options both on the head and run all the way down the spine to the end of the tail, just like the spikes do only for HAIR! In seperate pieces too so can use either or if not desire both at once.  - Ivy Arai
** Also add furred and/or feathered skins to match. -Tanall Shippe
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc. - Nekovnia Mistral
*Curled, ram-like horns.  -Kira Zobel
*Add the headdresses the adult/ancient has over to the juvenile/biped. -Stickman
*Add ears-only headdress  -Tanall Shippe
*Add feathered wings option for all. -Tanall Shippe
*New Wing Texture: Hide. Something undecorated, similar perhaps to the earfins. - Selethrial Mechanique

!!!Other
*Dragon eggs* -Angelique Mirajkar
* Footprint particles tracing behind dragon. -Crimson Divine
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for.. -Tuelly Telling
* Would it be possible to add armor variants for the dragon? To add them as steeds or partners in a fight on RPs. (You can shoot bows from the saddle already I noticed) -Sakura Easterwood



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!!Sounds
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
* Different sounds for the breath weapons, if you could a more frosty breezy sound for the ice breath. - Ashbury Haight
* Stomp sounds when moving about, this ability should have the option to turn on and off by user. -Crimson Divine



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!!New (Unsorted -- add requests to the bottom here)
* I always liked the way the quadrupeds fly, however when in biped it looks very blocky and fake when they fly, is it possible to add the same fly style to the biped as the quadruped? or something similar? -Kiros Sirnah
* Hiding places. A pile of leaves or snow you can attach to "hide" in and sneak up on people. -Stickman
* The ability to aim our breath while flying or swimming; we're blind at the moment. -Cael Ishtari
* plantigrade legs -Tetsuryu Vlodovic
* torn wings - Fluffkins Nissondorf
* A more flexible neck so you can more easily look directly at others. -Pete Rembranch
* a more compact version of the folded wings -hibit Spad
* Brass dragon style wings: [[http://www.draconika.com/types/images/brass-dragon.jpg]] -Crimsonheart Genji, Niccia Straaf
* The various frills and webbings of some dragons would be awesome to have as buyable addons -Niccia Straaf
* smaller version....tiny/mini/hatchling -Doug Tylman
* Bone/zombie dragon -Aulderbane Toonie
* Animated liveries, cycling color or glow, etc. Animated textures. -Aulderbane Toonie
* Wounds (that also translate over to biped) -Fluffkins Nissondorf
* different head sculpties... like less serpentine snakish and more maybe horse ish or viperish -Niccia Straaf
* Quasi-biped style dragon. [[http://whitewingeddragon44.deviantart.com/art/Black-dragon-74281185]] -Skyler Korpov
* More smoker emitters -hibit Spad
* an attachment with poseballs for the normal sized people to sit and lay on the dragon's back -Crimsonheart Genji
* Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari
* Physics engine wings - perhaps something akin to what grendels has - iiriyuu Whybrow
September 30, 2010, at 06:21 AM by OriginalPendragon Trafaglar - Still haven't seen a 'ghost' Seawolf Dragon - is one planned?
Deleted lines 34-249:

!!!Moderate
*The run anim seems a bit...Static?  Unnatural, I guess.  I've never seen a dragon, but one would think they wouldn't just hop along after prey.  Maybe try adding a lil more life into the run?  :> -Vincent Devoix
**Additionally, make options to both trot and dash as a run (possibly change depending on the current position of the neck. Trot when up, and dash when down.) - Rena Kuhn
*Idle animations -(didn't make release)
**Please add a "scratch" animation. Love that one on another dragon, and would be so cute on this juvenile dragon -Swimmie Chaffe
*Further animal-like animations: pawing the ground, sniffing about, having a dust/water bath (like a bird, ducking the head, shaking the body)
*Way to unfurl the wings when not in flight -Ravenna Soothsayer
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in a few different positions while on the ground. Stymied Ennui.
* Ability to sit on the back legs while standing on the front two. For example, [[http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon.jpg]] -StrikingDragon
*Loop-the-Loop Flying animation -Brandon Shinobu
*Do a Barrel Roll! (Barrel Roll animation) -Sierra Janus
*More Sits (sitting on haunches). -Rena Kuhn
**Adding to the sits... sit like a cat, rear legs down but front legs up would be great.  And double-vote for the sleeping one!  - Valen Leinhardt
*Some emotes/gestures such as yawning and the like -Nekovnia Mistral
*Claw Swipe animation. -Razi Soyinka
*curled up asleep -Rena Kuhn
*Lay on one's side, curling up to sleep, rolling over on the ground, sitting on one's haunches. -Razi Soyinka
* Some simple dances, head bobs, shuffles, the like.  - Kira Zobel
* "Clinging" and "perching" poses.  Nothing cooler looking than a huge dragon clinging to the side of a building, snapping at the puny humans flying about it.  Would also like to be able to perch on conical roofs, etc.
* Perhaps having a new design to the AO for the Biped, maybe making it a bit bigger or muscular for males, and leaner more graceful for females perhaps with slight breasts that look natural or enhanced chest flight muscles. A change for the over all AO or one fore a new type of Seawolf feral dragon design would be to shape it like in this Video from youtube. At time index 0:08 http://www.youtube.com/watch?v=98vGYHGGnL0  ShadowMane Andel

!!!Difficult or Time Consuming
* A bit more robust bipedal AO, no noobie run or walk.  Perhaps some custom standing animations.  I'd like to see a crouch with them on all fours, and perhaps an all fours lope for a run, and a hunched down shuffle for a walk.  Also jumping animation. - Derin Swenson
** Also a falling animation that's a dive like the quad has -Kizoku Walker
*"flying mode" with structure arms, wings spead out. -Caerufelix Serpente & Verkin Raven
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer; Altamar Cooperstone
* Vore gesture to eat people and Dances for 4 legs dragons -Andari Voom
*The ability to have wings stretch outwards in slow flap when standing instead of tucked back (ala Dragon Works avatars) -Kas Kwietz


----

!!Optimizations
*HUD for simple operation that takes up less space then the one with operation of the avatar as well as customization.  Altamar Cooperstone
**That's what the "hotbar" option is for. The orange button in the top right, next to the page turner, turns the HUD into a bar. Do you want more options? You can edit the HUD yourself and remove all those extra bits -- just make sure you reset the scripts after editing the linkset. -Stickman Ingmann
*Allowing deleting of livery scripts once you're happy with it to save on lag. -(didn't make release)
**Also request by Cedrick and Sierra Janus
**An option for auto-livery script deletion. Many objects have this option, which is more than useful here since there are loads of script to delete and we might miss some... -Shakeno Tomsen
*Possible to have the invisible wing parts to be shrunk/folded? - Nekovnia Mistral
**Take a look at JIRA: http://jira.secondlife.com/browse/VWR-6803 , which would make this possible. -Stickman Ingmann
*Ability to disable rezzing of deformer object tool when changing avatar/attachments - Sierra Janus
*Make autofly work underwater. -Verkin Raven
*HUD to show if something is on or off. Toggles and Breaths for example. - Nekovnia Mistral
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Kizoku Walker
*Have the HUD return textures that are not full-perm to the user, as it won't be able to use them.


----

!!New Features

!!!Combat Systems
*We dragons currently have zero means of doing combat in the many fantasy/medieval RP sims, Karamoon, Ravenscraig etc, that utilize the BnJ RPS system, we have no ability to fight, nor do our breath weapons hurt anyone, tho' I see the breath being an easy addon given that it already fires prims to begin with. -Razi Soyinka
*Also for DCS roleplay sims claw swipe would be very useful
*fire and ice breath shot invisible prims that hurt in DCS (like a gun and this is perfectly recognized from DCS), but if we can use also our claws or maybe an attack with the tail, like a quickly turn that hit with the tail should be great! SL name Jiraiya Jishnu.
**I need more information about these combat systems. When I have time, I'll IM the names above. The fireballs and breath are SL damage enabled, but I'm unfamiliar with other combat systems in Second Life. There's always the option of replacing the fireball or invisfire prims yourself. Adding a couple attack animations with a little bit of scripting would be entirely possible. -Stickman Ingmann
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right arrow keys whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right arrow keys whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
*The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
*Add Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
**The ability to replace the texture of the breath weapon yourself with your own texture, perhaps with an inventory texture call? - Draco Latynina
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or greater. ^.^ - Nekovnia Mistral
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
**And as of v1.1, you'll be able to use gestures to pop the mouth open for a bit while shooting fireballs through your other method. -Stickman Ingmann
*And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
*I wish i could use the breaths when i am not in mouselook. - Invisible Homewood
*Optional (Toggle by HUD) ice/fireball splash damage and another optional feature to leave (let's say... for around 5~10 seconds) a prim with a small area of fire/cold particles, maybe freezing/burning who touches that phantom transparent prim... would make the fire/iceball attacks more "believable" :D - Shakeno Tomsen
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes
*Ability to use a different object name for the fire and ice projectiles (for use in weapon system development for Azora).  The Azora weapon system requires a certain name (i.e. "Az* Ice Ranged Object") and the dragon seems to require "iceball".  Is there a way I could get a custom version of the scripts to try utilizing a different object name?  I would also seek a similar ability for the fireball projectile.  Thanks!  ~ Br1an Morgath
*When a person uses the ice attack, and it goes in water it creates a small flat piece of ice over water for a little bit then it disappears -Rabid Hashi
*Spell Fire compatable. - Draig Exonar
*The dragons ice up or burn when they get hit with ice and fire. -BelenosStormchaser Magic
*Spell Fire Compatability!  -Akamar Zuta
*Add other elements for the breath weapons, like lightning. -Akamar Zuta

!!!Enhanced Flight
* I assume dragons set things on fire so that they can ride the thermals created thereby.  A "thermals" emitter would work well with the glide requested above.
*Flight experience upgrades, with gliding and other realistic and fun effects. -(didn't make release)


!!!Livery Enhancements
* Use an egg as container for livery saves? -Stickman
** An interesting add-on to this would be to have a partner dragon pair click the egg, and it will randomize their livery.  It then can be given to another dragon if they wished to play a youngling with parents! -Kira Zobel
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*HUD Option to remove the armor plats on head chest and legs; or variants with out them and / or different layouts. -Altamar Cooperstone
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
* Have the dragons flash body colors in random order. -Starheart Erdhein
* Load Liveries via Gesture Triggers (Eg: "/123456789 custom RedFire" or "/123456789 stock Black") -Sierra Janus
*Enable us to choose textures for a selected body part from other texture libraries for other parts, e.g. be able to choose skin textures for the armor on the legs or horns. Think it would be great to have a less limited palette of textures for smaller body parts. - Azrael Llanfair
*Allow people to use custom textures on minor details, like the teeth and talons, and other parts where the default texture list just has "NO SUPPORT". -Mark Karlfeldt


!!!Saddle
*be able to walk and swim while in the saddle. also agree with H3thr, need to be spell fire compatable - Draig Exonar
*Saddle where passengers are in the grasp of the Dragon's claws - Sierra Janus
**Another idea onto this would be when the Dragon toggles the hand curling, they then drop the passenger - Sierra Janus
*Feature rich saddle that lets you walk, swim, fly, etc. -(didn't make release)
**Let the rider control the dragon's flight. -(didn't make release)
**Saddles with more seats. -Stickman Ingmann
**Option for "Saddles" that aren't actually saddles, like riding on the dragon's back or head without extra tools (Would give it a more wildish style!) - Shakeno Tomsen
***Other saddle types with different sit positions. ;) -(didn't make release)
*Simple sit on the head ball :) -Elendir Axon
*Sim border crossing protection -Stickman
*be able to walk and swim while in the saddle. - Draig Exonar
*back saddles for juvi and adult dragons -Firegriff khandr
*a saddle that doesn't disappear when you stand up.  I can mod the current 2 seater to a one person configuration, but it keeps going poof.  - Doss Goodliffe



!!!Other
* Ability for script to detect changes in body positions and save the new position for when the head is lowered/raised (for those who want to adjust the position of the head -Elendir Axon
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
*The ability to swim at the surface of the water -Brandon Shinobu
* Be able to swim without flying out of the water automatically. -CAD
**A physics-overrider for proper water-based movement do this. Until we make one, I think there are generic ones on the market that might work. -Stickman Ingmann
* Snake-like tongue flick (automatic), combined with nostril flaring. -CAD
*Ability to stick tongue out -Cedrick
* Mechano-dragon (steam) skin with steam breath (as opposed to fire/ice). -CAD
* The camera override on the ancient is REALLY far back giving tunnel vision and very poor depth perception :( maybe add another over the hips higher up? -Elendir Axon
** If Possible raise the view from the base av so we are seeing through the Dragons eyes and not through the chest region of adults/ancients -DaveB1 Ballyhoo
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
* The ability to toggle between fireball mode and steady firebreath mode on the hud, and buttons to click on the hud to fire fireballs and firebreath instead of just resorting to mouseclick. -Azrael Llanfair
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
**Color options for nose particles like smoke.
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
**We had originally planned something like this for walking, but had to drop it for technical reasons. Landing is possible as the avatar's state changes, but detecting when the foot hits the ground is our problem. If you can find someone who knows a way around that, we can work it in. -Stickman Ingmann
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
*A posing stand!  For thouse of us who spend way to much time worrying about what we look like. :) Altamar Cooperstone


----

!!Model/Texture
!!!Quadruped
*Have a lighter texture for the armor scales that isn't inherently gray, so that colors aren't unavoidably muted by the main texture. (i.e. you can't have "white" armor because the texture for the armor is gray) - Brandon Shinobu
*Asian/Eastern Variants - I would like to see a Head, headpiece, chest and tail variant that was of an Eastern Dragon.  WOuld have whiskers for the head, enlongated, perhaps flexi.  A mane, a chest without wings perhaps a bit more enlongated, a longer tail.  I think it would be a popular addition. - Derin Swenson
**Seconded, if not a whole new avatar...SL is notably lacking newer Eastern dragon avis. - Azrael Llanfair
**Having skin overlays that match with said grayscale skins, such as the kingsnake, so that patterns could be colored separately. - Cedrick Oceanlane
*Wyvern-style dragon.  Front legs double as wings. - Kira Zobel
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
* Creation of an Aquatic Dragon that does NOT resemble a land dragon. -Stymied Ennui.
* A baby size/tiny dragon. Nachtengel Reisler&Stymied Ennui
* hi  stickman    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks -rush gaste




!!!Biped
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Kizoku Walker
*A female version of the biped avatar, and possibly appropriate clothing for both male and female. - Mark Karlfeldt
** Female version of the biped avatar in referring to having a ladies' chest (would then make all this PERFECT) - Ivy Arai
***Please DON'T - If making a specifically female version of the biped avatar, please avoid mammaries as a defining feature - Inair Karas
****You win one free internet point. -Stickman Ingmann
** Female version will be better, if will be different not only in chest, but less tall ( a half of head or even a bit more), with narrower shoulders and smaller foots and hands (not all can scale things by self, and yes, chest should have right proportions of it's hip/shoulders ends). This not only makes it looking more "feminine", but will better fit female animations and dances :) - Nym Rieko
*Make the biped avatar more animation-override friendly if possible. [Chest and pelvis separation is extreme with most AOs] - Dragor Taggart
**Convert the biped to use a three torso segment setup instead of two. -Stickman
* A version of the Biped that takes fewer attachment slots by linking together certain parts, for example nonfly wings with chest, and tail with pelvis. (I tried doing this myself, but it caused a few problems with the HUD, mainly the textures and colors being messed up.)


!!!Both
*Mane options perhaps!
** Fur/Hair options both on the head and run all the way down the spine to the end of the tail, just like the spikes do only for HAIR! In seperate pieces too so can use either or if not desire both at once.  - Ivy Arai
** Also add furred and/or feathered skins to match. -Tanall Shippe
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc. - Nekovnia Mistral
*Curled, ram-like horns.  -Kira Zobel
*Add the headdresses the adult/ancient has over to the juvenile/biped. -Stickman
*Add ears-only headdress  -Tanall Shippe
*Add feathered wings option for all. -Tanall Shippe
*New Wing Texture: Hide. Something undecorated, similar perhaps to the earfins. - Selethrial Mechanique

!!!Other
*Dragon eggs* -Angelique Mirajkar
* Footprint particles tracing behind dragon. -Crimson Divine
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for.. -Tuelly Telling
* Would it be possible to add armor variants for the dragon? To add them as steeds or partners in a fight on RPs. (You can shoot bows from the saddle already I noticed) -Sakura Easterwood



----

!!Sounds
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
* Different sounds for the breath weapons, if you could a more frosty breezy sound for the ice breath. - Ashbury Haight
* Stomp sounds when moving about, this ability should have the option to turn on and off by user. -Crimson Divine



----

!!New (Unsorted -- add requests to the bottom here)
* I always liked the way the quadrupeds fly, however when in biped it looks very blocky and fake when they fly, is it possible to add the same fly style to the biped as the quadruped? or something similar? -Kiros Sirnah
* Hiding places. A pile of leaves or snow you can attach to "hide" in and sneak up on people. -Stickman
* The ability to aim our breath while flying or swimming; we're blind at the moment. -Cael Ishtari
* plantigrade legs -Tetsuryu Vlodovic
* torn wings - Fluffkins Nissondorf
* A more flexible neck so you can more easily look directly at others. -Pete Rembranch
* a more compact version of the folded wings -hibit Spad
* Brass dragon style wings: [[http://www.draconika.com/types/images/brass-dragon.jpg]] -Crimsonheart Genji, Niccia Straaf
* The various frills and webbings of some dragons would be awesome to have as buyable addons -Niccia Straaf
* smaller version....tiny/mini/hatchling -Doug Tylman
* Bone/zombie dragon -Aulderbane Toonie
* Animated liveries, cycling color or glow, etc. Animated textures. -Aulderbane Toonie
* Wounds (that also translate over to biped) -Fluffkins Nissondorf
* different head sculpties... like less serpentine snakish and more maybe horse ish or viperish -Niccia Straaf
* Quasi-biped style dragon. [[http://whitewingeddragon44.deviantart.com/art/Black-dragon-74281185]] -Skyler Korpov
* More smoker emitters -hibit Spad
* an attachment with poseballs for the normal sized people to sit and lay on the dragon's back -Crimsonheart Genji
* Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari
* Physics engine wings - perhaps something akin to what grendels has - iiriyuu Whybrow
September 30, 2010, at 06:09 AM by OriginalPendragon Trafaglar - Still haven't seen a 'ghost' Seawolf Dragon - is one planned?
September 30, 2010, at 06:05 AM by OriginalPendragon Trafaglar - Still haven't seen a 'ghost' Seawolf Dragon - is one planned?
September 30, 2010, at 06:05 AM by OriginalPendragon Trafaglar - Still haven't seen a 'ghost' Seawolf Dragon - is one planned?
Changed lines 249-250 from:
* Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari
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* Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari
* Physics engine wings - perhaps something akin to what grendels has - iiriyuu Whybrow
June 19, 2010, at 05:09 PM by Cael Ishtari - Put in the wrong section. My bad!
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*Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari


to:



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* an attachment with poseballs for the normal sized people to sit and lay on the dragon's back -Crimsonheart Genji
to:
* an attachment with poseballs for the normal sized people to sit and lay on the dragon's back -Crimsonheart Genji
* Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari
June 19, 2010, at 05:05 PM by Cael Ishtari - Model/Texture Feature Request
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to:
*Ability to change the length of the tail, especially for Ancients; those things hit everything! -Cael Ishtari


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* More smoker emitters -hibit Spad
to:
* More smoker emitters -hibit Spad
* an attachment with poseballs for the normal sized people to sit and lay on the dragon's back -Crimsonheart Genji
May 22, 2010, at 12:13 PM by Stickman - added more ideas
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* Bone/zombie dragon -Aulderbane Toonie
to:
* Bone/zombie dragon -Aulderbane Toonie
* Animated liveries, cycling color or glow, etc. Animated textures. -Aulderbane Toonie
* Wounds (that also translate over to biped) -Fluffkins Nissondorf
* different head sculpties... like less serpentine snakish and more maybe horse ish or viperish -Niccia Straaf
* Quasi-biped style dragon. [[http://whitewingeddragon44.deviantart.com/art/Black-dragon-74281185]] -Skyler Korpov
* More smoker emitters -hibit Spad
May 22, 2010, at 11:58 AM by Stickman - saving ideas offered in group chat
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* The ability to aim our breath while flying or swimming; we're blind at the moment. -Cael Ishtari
to:
* The ability to aim our breath while flying or swimming; we're blind at the moment. -Cael Ishtari
* plantigrade legs -Tetsuryu Vlodovic
* torn wings - Fluffkins Nissondorf
* A more flexible neck so you can more easily look directly at others. -Pete Rembranch
* a more compact version of the folded wings -hibit Spad
* Brass dragon style wings: [[http://www.draconika.com/types/images/brass-dragon.jpg]] -Crimsonheart Genji, Niccia Straaf
* The various frills and webbings of some dragons would be awesome to have as buyable addons -Niccia Straaf
* smaller version....tiny/mini/hatchling -Doug Tylman
* Bone/zombie dragon -Aulderbane Toonie
March 02, 2010, at 12:14 AM by Selethrial Mechanique -
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to:
*New Wing Texture: Hide. Something undecorated, similar perhaps to the earfins. - Selethrial Mechanique
February 21, 2010, at 07:47 PM by Doss Goodliffe -
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to:
*a saddle that doesn't disappear when you stand up.  I can mod the current 2 seater to a one person configuration, but it keeps going poof.  - Doss Goodliffe


January 11, 2010, at 09:56 AM by Cael Ishtari - New Request
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* Hiding places. A pile of leaves or snow you can attach to "hide" in and sneak up on people. -Stickman
to:
* Hiding places. A pile of leaves or snow you can attach to "hide" in and sneak up on people. -Stickman
* The ability to aim our breath while flying or swimming; we're blind at the moment. -Cael Ishtari
November 05, 2009, at 03:10 PM by Stickman - added leafpile idea
Changed lines 229-230 from:
* I always liked the way the quadrupeds fly, however when in biped it looks very blocky and fake when they fly, is it possible to add the same fly style to the biped as the quadruped? or something similar? -Kiros Sirnah
to:
* I always liked the way the quadrupeds fly, however when in biped it looks very blocky and fake when they fly, is it possible to add the same fly style to the biped as the quadruped? or something similar? -Kiros Sirnah
* Hiding places. A pile of leaves or snow you can attach to "hide" in and sneak up on people. -Stickman
October 23, 2009, at 11:17 AM by Torialla Haystack -
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* Make the adult flying animations available for juvi, maybe just with an additional chest attachment that have the Adult AO for juvi. Because some Sims doesn't allow the adult or ancient dragon because of their size. - Torialla Haystack
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!!New (Unsorted -- add requests to the bottom here)
to:
!!New (Unsorted -- add requests to the bottom here)
* I always liked the way the quadrupeds fly, however when in biped it looks very blocky and fake when they fly, is it possible to add the same fly style to the biped as the quadruped? or something similar? -Kiros Sirnah
October 04, 2009, at 12:14 AM by ShadowMane Andel -
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to:
* Perhaps having a new design to the AO for the Biped, maybe making it a bit bigger or muscular for males, and leaner more graceful for females perhaps with slight breasts that look natural or enhanced chest flight muscles. A change for the over all AO or one fore a new type of Seawolf feral dragon design would be to shape it like in this Video from youtube. At time index 0:08 http://www.youtube.com/watch?v=98vGYHGGnL0  ShadowMane Andel
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*Spell Fire Compatability!  -Akamar Zuta
*Add other elements for the breath weapons, like lightning. -Akamar Zuta

August 08, 2009, at 05:26 PM by Tanall Shippe -
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*Add feathered wings option for all. -Tanall Shippe
August 08, 2009, at 05:21 PM by Tanall Shippe -
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** Also add furred and/or feathered skins to match. -Tanall Shippe
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*Add ears-only headdress  -Tanall Shippe

August 04, 2009, at 03:12 PM by Stickman - Massive sorting effort.
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* A bit more robust bipedal AO, no noobie run or walk.  Perhaps some custom standing animations.  I'd like to see a crouch with them on all fours, and perhaps an all fours lope for a run, and a hunched down shuffle for a walk.  Also jumping animation. - Derin Swenson
** Also a falling animation that's a dive like
the quad has -Codizzo Firehawk
* Please slow down
the wing flap on the juvi and back saddles for juvi and adult dragons -Firegriff khandr
**I probably won't be publicly slowing down the flapping animation, but I'll see about making some custom animations for you. It's easy enough to slow down an animation a little without it looking bad. The other issue is that the flap sound won't sync up with the rate of the wings flapping. I'll be in touch at some point. (Saddles have no arguments) -Stickman Ingmann
*The run anim seems a bit...Static?  Unnatural, I guess.  I've never seen a dragon, but one would think they wouldn't just hop along after prey.  Maybe try adding a lil more life into the run?  :> -Vincent Devoix
**Additionally, make options to both trot and dash as a run (possibly change depending on the current position of the neck. Trot when up, and dash when down.) - Rena Kuhn
to:
!!!Quick and Easy
* Please slow down the wing flap on the juvi -Firegriff khandr
* The ability to make the juvenile
's wings flap slower. Stymied Ennui.
**I probably won't be publicly slowing down the flapping animation, but I'll see about making some custom animations for you. It's easy enough to slow down an
animation a little without it looking bad. The other issue is that the flap sound won't sync up with the rate of the wings flapping. I'll be in touch at some point. -Stickman Ingmann
Added lines 30-38:
*A more streamlined forward flight--front and back legs folded back, pointing towards the tail, and the feet and fingers as well. A glide function as well, with the wings outstretched, with maybe the occasional slow flap. - Amphithetre Andalso
* Snoozing animation with the dragon laid on their back. -Caerufelix Serpente & Verkin Raven
* Please add static poses (heraldic ones would be a good start: ([[http://cunnan.sca.org.au/wiki/Animals_(Heraldry)]]) for photo shoots. -CAD
* I second or third the notion for more stants a sits and lays I'd laso like more sounds and to see a bow. -Xeandra Claveau


!!!Moderate
*The run anim seems a bit...Static?  Unnatural, I guess.  I've never seen a dragon, but one would think they wouldn't just hop along after prey.  Maybe try adding a lil more life into the run?  :> -Vincent Devoix
**Additionally, make options to both trot and dash as a run (possibly change depending on the current position of the neck. Trot when up, and dash when down.) - Rena Kuhn
Changed line 40 from:
**The ability to have wings stretch outwards in slow flap when standing instead of tucked back (ala Dragon Works avatars) - Kas Kwietz
to:
**Please add a "scratch" animation. Love that one on another dragon, and would be so cute on this juvenile dragon -Swimmie Chaffe
Changed lines 42-57 from:
*Way to unfurl the wings when not in flight - this and previous one by Ravenna Soothsayer
*Loop-the-Loop Flying animation, and the ability to swim at the surface of the water - Brandon Shinobu
*Do a Barrel Roll! (Barrel Roll animation) - Sierra Janus
*More Sits (sitting on haunches or curled up asleep). - Rena Kuhn
*Adding to the sits... sit like
a cat, rear legs down but front legs up would be great.  And double-vote for the sleeping one!  - Valen Leinhardt
* Please add a "scratch" animation
.. love that one on another dragon, and would be so cute on this juvenile dragon - Swimmie Chaffe
*Some emotes such as yawning and the
like - Nekovnia Mistral
*Claw Swipe animation added? we dragons currently have zero means of doing combat in
the many fantasy/medieval RP sims, Karamoon, Ravenscraig etc, that utilize the BnJ RPS system, we have no ability to fight, nor do our breath weapons hurt anyone, tho' I see the breath being an easy addon given that it already fires prims to begin with.  SL name Razi Soyinka
*Also for DCS roleplay sims claw swipe would be very useful, fire and ice breath shot invisible prims that hurt in DCS (like a gun and this is perfectly recognized from DCS), but if we can use also our claws or maybe an attack with the tail, like a quickly turn that hit with the tail should be great! SL name Jiraiya Jishnu.
**I need more information about these combat systems. When I have time, I'll IM the names above. The fireballs and breath are SL damage enabled, but I'm unfamiliar with other combat systems in Second Life. There's always the option of replacing the fireball or invisfire prims yourself. Adding a couple attack animations with a little bit of scripting would be entirely possible. -Stickman Ingmann
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right arrow keys whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right arrow keys whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
*Lay on one's side, curling up to sleep, rolling over on the ground, sitting on one's haunches SL name Razi Soyinka
*A more streamlined forward flight--front and back legs folded back, pointing towards the tail, and the feet and fingers as well. A glide function as well, with the wings outstretched, with maybe the occasional slow flap. - Amphithetre Andalso
*HUD for simple operation that takes up less space then the one with operation of the avatar as well as customization.  Altamar Cooperstone
**That's what the "hotbar" option is for. The orange button in the top right, next to the page turner, turns the HUD into a bar. Do you want more options? You can edit the HUD yourself and remove all those extra bits -- just make sure you reset the scripts after editing the linkset. -Stickman Ingmann
* Snoozing animation with the dragon laid on their back, "flying mode" with structure arms, wings spead out. - Caerufelix Serpente & Verkin Raven
to:
*Way to unfurl the wings when not in flight -Ravenna Soothsayer
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in
a few different positions while on the ground. Stymied Ennui.
* Ability to sit on the back legs while standing on the front two. For example, [[http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon.jpg]] -StrikingDragon
*Loop-the-Loop Flying animation -Brandon Shinobu
*Do a Barrel Roll! (Barrel Roll animation) -Sierra Janus
*More Sits (sitting on haunches). -Rena Kuhn
**Adding to the sits... sit
like a cat, rear legs down but front legs up would be great.  And double-vote for the sleeping one!  - Valen Leinhardt
*Some emotes/gestures such as yawning and the like -Nekovnia Mistral
*Claw Swipe animation. -Razi Soyinka
*curled up asleep -Rena Kuhn
*Lay on one's side
, curling up to sleep, rolling over on the ground, sitting on one's haunches. -Razi Soyinka
Deleted lines 54-61:
* Ability for script to detect changes in body positions and save the new position for when the head is lowered/raised (for those who want to adjust the position of the head -Elendir Axon
* Please add static poses (heraldic ones would be a good start: (http://cunnan.sca.org.au/wiki/Animals_(Heraldry)) for photo shoots.
* I assume dragons set things on fire so that they can ride the thermals created thereby.  A "thermals" emitter would work well with the glide requested above.
* Be able to swim without flying out of the water automatically.
* Snake-like tongue flick (automatic), combined with nostril flaring.
* Mechano-dragon (steam) skin with steam breath (as opposed to fire/ice).
* Use an egg as container for livery saves?
** An interesting add-on to this would be to have a partner dragon pair click the egg, and it will randomize their livery.  It then can be given to another dragon if they wished to play a youngling with parents!
Changed lines 56-60 from:
* The camera override on the ancient is REALLY far back giving tunnel vision and very poor depth perception :( maybe add another over the hips higher up? -Elendir Axon
*  I second  or thierd the notion
for more stants a sits and lays i'd laso like more sounds and  to  see a bow Xeandra Claveau
* Would it be possible to add armor variants for the dragon? To add them as steeds or partners in a fight on RPs. (You can shoot bows from the saddle already I noticed)
* If Possible raise the view from the base av so we are seeing through the Dragons eyes and not through the chest region of adults/ancients - DaveB1 Ballyhoo

to:


!!!Difficult or Time Consuming
* A bit more robust bipedal AO, no noobie run or walk.  Perhaps some custom standing animations.  I'd like to see a crouch with them on all fours, and perhaps an all fours lope
for a run, and a hunched down shuffle for a walk.  Also jumping animation. - Derin Swenson
** Also
a falling animation that's a dive like the quad has -Kizoku Walker
*"flying mode" with structure arms, wings spead out. -Caerufelix Serpente & Verkin Raven
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer; Altamar Cooperstone
* Vore gesture to eat people and Dances for 4 legs dragons -Andari Voom
*The ability to have wings stretch outwards in slow flap when standing instead of tucked back (ala Dragon Works avatars) -Kas Kwietz


----

Changed lines 70-71 from:
*Mono benchmarks from Sierra plz thx -Stickman Ingmann
to:
*HUD for simple operation that takes up less space then the one with operation of the avatar as well as customization.  Altamar Cooperstone
**That's what the "hotbar" option is for. The orange button in the top right, next to the page turner, turns the HUD into a bar. Do you want more options? You can edit the HUD yourself and remove all those extra bits -- just make sure you reset the scripts after editing the linkset.
-Stickman Ingmann
Deleted line 74:
*Combine some scripts to reduce load. -(didn't make release)
Deleted lines 76-84:
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Tizzers Foxchase


!!New Features
* The ability to toggle between fireball mode and steady firebreath mode on the hud, and buttons to click on the hud to fire fireballs and firebreath instead of just resorting to mouseclick. -Azrael Llanfair
*The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
*Add Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
**The ability to replace the texture of the breath weapon yourself with your own texture, perhaps with an inventory texture call? - Draco Latynina
*Ability to stick tongue out -Cedrick (Was that you, Cedrick? I think it was.)
Deleted lines 77-82:
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
**Color options for nose particles like smoke.
*Make all scripts bypass noscript land. -(didn't make release)
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*Swimming physics overrider. -(didn't make release)
*Flight experience upgrades, with gliding and other realistic and fun effects. -(didn't make release)
Deleted lines 78-91:
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
**We had originally planned something like this for walking, but had to drop it for technical reasons. Landing is possible as the avatar's state changes, but detecting when the foot hits the ground is our problem. If you can find someone who knows a way around that, we can work it in. -Stickman Ingmann
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
**And as of v1.1, you'll be able to use gestures to pop the mouth open for a bit while shooting fireballs through your other method. -Stickman Ingmann
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or greater. ^.^ - Nekovnia Mistral
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
**And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
Added lines 80-103:
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Kizoku Walker
*Have the HUD return textures that are not full-perm to the user, as it won't be able to use them.


----

!!New Features

!!!Combat Systems
*We dragons currently have zero means of doing combat in the many fantasy/medieval RP sims, Karamoon, Ravenscraig etc, that utilize the BnJ RPS system, we have no ability to fight, nor do our breath weapons hurt anyone, tho' I see the breath being an easy addon given that it already fires prims to begin with. -Razi Soyinka
*Also for DCS roleplay sims claw swipe would be very useful
*fire and ice breath shot invisible prims that hurt in DCS (like a gun and this is perfectly recognized from DCS), but if we can use also our claws or maybe an attack with the tail, like a quickly turn that hit with the tail should be great! SL name Jiraiya Jishnu.
**I need more information about these combat systems. When I have time, I'll IM the names above. The fireballs and breath are SL damage enabled, but I'm unfamiliar with other combat systems in Second Life. There's always the option of replacing the fireball or invisfire prims yourself. Adding a couple attack animations with a little bit of scripting would be entirely possible. -Stickman Ingmann
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right arrow keys whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right arrow keys whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
*The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
*Add Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
**The ability to replace the texture of the breath weapon yourself with your own texture, perhaps with an inventory texture call? - Draco Latynina
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or greater. ^.^ - Nekovnia Mistral
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
**And as of v1.1, you'll be able to use gestures to pop the mouth open for a bit while shooting fireballs through your other method. -Stickman Ingmann
*And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
Deleted lines 105-107:
*HUD Option to remove the armor plats on head chest and legs; or variants with out them and / or different layouts.  Altamar Cooperstone
*A posing stand!  For thouse of us who spend way to much time worrying about what we look like. :) Altamar Cooperstone
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
Deleted line 107:
*Voice Chat triggered "MuzzleTalk" jaw rotation. (usually via voice chat gesture triggers) - Rena Kuhn
Changed lines 109-111 from:
* Have the dragons flash body colors in random order. -Starheart Erdhein
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Cam Mitchell
*SPell
Fire compatable. - Draig Exonar
to:
*Spell Fire compatable. - Draig Exonar
Changed lines 111-124 from:
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.
to:


!!!Enhanced Flight
* I assume dragons set things on fire so that they can ride the thermals created thereby.  A "thermals" emitter would work well with the glide requested above.
*Flight experience upgrades, with gliding and other realistic and fun effects
. -(didn't make release)


!!!Livery Enhancements
* Use an egg as container for livery saves? -Stickman
** An interesting add-on to this would be to have a partner dragon pair click the egg, and it will randomize their livery.  It then can be given to another dragon if they wished to play a youngling with parents! -Kira Zobel
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*HUD Option to remove the armor plats on head chest and legs; or variants with out them and / or different layouts. -Altamar Cooperstone
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
* Have the dragons flash body colors in random order. -Starheart Erdhein
Changed lines 126-127 from:

to:
*Enable us to choose textures for a selected body part from other texture libraries for other parts, e.g. be able to choose skin textures for the armor on the legs or horns. Think it would be great to have a less limited palette of textures for smaller body parts. - Azrael Llanfair
*Allow people to use custom textures on minor details, like the teeth and talons, and other parts where the default texture list just has "NO SUPPORT". -Mark Karlfeldt


Changed lines 142-143 from:

to:
*back saddles for juvi and adult dragons -Firegriff khandr



!!!Other
* Ability for script to detect changes in body positions and save the new position for when the head is lowered/raised (for those who want to adjust the position of the head -Elendir Axon
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
*The ability to swim at the surface of the water -Brandon Shinobu
* Be able to swim without flying out of the water automatically. -CAD
**A physics-overrider for proper water-based movement do this. Until we make one, I think there are generic ones on the market that might work. -Stickman Ingmann
* Snake-like tongue flick (automatic), combined with nostril flaring. -CAD
*Ability to stick tongue out -Cedrick
* Mechano-dragon (steam) skin with steam breath (as opposed to fire/ice). -CAD
* The camera override on the ancient is REALLY far back giving tunnel vision and very poor depth perception :( maybe add another over the hips higher up? -Elendir Axon
** If Possible raise the view from the base av so we are seeing through the Dragons eyes and not through the chest region of adults/ancients -DaveB1 Ballyhoo
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
* The ability to toggle between fireball mode and steady firebreath mode on the hud, and buttons to click on the hud to fire fireballs and firebreath instead of just resorting to mouseclick. -Azrael Llanfair
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
**Color options for nose particles like smoke.
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
**We had originally planned something like this for walking, but had to drop it for technical reasons. Landing is possible as the avatar's state changes, but detecting when the foot hits the ground is our problem. If you can find someone who knows a way around that, we can work it in. -Stickman Ingmann
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
*A posing stand!  For thouse of us who spend way to much time worrying about what we look like. :) Altamar Cooperstone


----

Changed line 172 from:
*Enable us to choose textures for a selected body part from other texture libraries for other parts, e.g. be able to choose skin textures for the armor on the legs or horns. Think it would be great to have a less limited palette of textures for smaller body parts. - Azrael Llanfair
to:
!!!Quadruped
Deleted lines 175-176:
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer; Altamar Cooperstone
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
Added lines 177-186:
*Wyvern-style dragon.  Front legs double as wings. - Kira Zobel
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
* Creation of an Aquatic Dragon that does NOT resemble a land dragon. -Stymied Ennui.
* A baby size/tiny dragon. Nachtengel Reisler&Stymied Ennui
* hi  stickman    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks -rush gaste



!!!Biped
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Kizoku Walker
Added lines 189-190:
***Please DON'T - If making a specifically female version of the biped avatar, please avoid mammaries as a defining feature - Inair Karas
****You win one free internet point. -Stickman Ingmann
Deleted line 191:
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc. - Nekovnia Mistral
Changed lines 193-196 from:
*Please DON'T - If making a specifically female version of the biped avatar, please avoid mammaries as a defining feature - Inair Karas
**You win one free internet point. -Stickman Ingmann
*Have the HUD return textures that are not full-perm to the user, as it won't be able to use them.
*Curled, ram-like horns.  -Kira Zobel
to:
**Convert the biped to use a three torso segment setup instead of two. -Stickman
* A version of the Biped that takes fewer attachment slots by linking together certain parts, for example nonfly wings with chest, and tail with pelvis. (I tried doing this myself, but it caused a few problems with the HUD, mainly the textures and colors being messed up.)


!!!Both
Changed lines 200-201 from:
*Wyvern-style dragon.  Front legs double as wings. - Kira Zobel
*Convert the biped to use a three torso segment setup instead of two.
-Stickman
to:
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc.
- Nekovnia Mistral
*Curled, ram-like horns.  -Kira Zobel
Changed lines 204-216 from:
*Allow people to use custom textures on minor details, like the teeth and talons, and other parts where the default texture list just has "NO SUPPORT". -Mark Karlfeldt
*More nommables. -Stickman
**Ice cream bar, with brown crumbs and melted vanilla ice cream dropping when nommed. -Verkin
**A bag of candy. Candy wrappers fall out when he noms. -Verkin

!!Sounds
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
* Different sounds for the breath weapons, if you could a more frosty breezy sound for the ice breath. - Ashbury Haight

!!New! (Unsorted)
* A version of the Biped that takes fewer attachment slots by linking together certain parts, for example nonfly wings with chest, and tail with pelvis. (I tried doing this myself, but it caused a few problems with the HUD, mainly the textures and colors being messed up.)
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
* Stomp sounds when moving about, this ability should have the option to turn on and off by user. -Crimson Divine
to:


!!!Other
*Dragon eggs* -Angelique Mirajkar
Changed lines 210-221 from:
* The ability to make the juvenile's wings flap slower. Stymied Ennui.
* Creation of an Aquatic Dragon that does NOT resemble
a land dragon. Stymied Ennui.
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in a few different positions while on the ground. Stymied Ennui.
* A baby size/tiny dragon. Nachtengel Reisler&Stymied Ennui
* Vore gesture to eat people and Dances for 4 legs dragons
* hi  stickman
    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks -rush gaste
* Ability to sit on the back legs while standing on the front two. For example,http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon (add .jpg to the end of sittingdragon in your search
) - StrikingDragon

*Dragon eggs* **Sexy female green dragon avatar**
 

to:
* Would it be possible to add armor variants for the dragon? To add them as steeds or partners in a fight on RPs. (You can shoot bows from the saddle already I noticed) -Sakura Easterwood



----

!!Sounds
* More sounds, and Volume options to make it louder or quieter
. Roars especially. - Nekovnia MIstral
* Different sounds for the breath weapons, if you could a more frosty breezy sound for the ice breath. - Ashbury Haight
* Stomp sounds when moving about, this ability should have the option to turn on and off by user. -Crimson Divine



----

!!New (Unsorted -- add requests to the bottom here
)
July 25, 2009, at 01:41 PM by Stickman - added verkin's Halloween idea
Changed lines 162-163 from:
to:
**A bag of candy. Candy wrappers fall out when he noms. -Verkin
July 25, 2009, at 01:38 PM by Stickman - added ice cream bar
Changed lines 160-162 from:
to:
*More nommables. -Stickman
**Ice cream bar, with brown crumbs and melted vanilla ice cream dropping when nommed. -Verkin

July 23, 2009, at 04:26 PM by Kalel Venkman -
Changed line 19 from:
** Also a falling animation that's a dive like the quad has -Kizoku Walker
to:
** Also a falling animation that's a dive like the quad has -Codizzo Firehawk
Changed lines 74-76 from:
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Kizoku Walker

to:
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Tizzers Foxchase

Changed line 116 from:
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Kizoku Walker
to:
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Cam Mitchell
July 10, 2009, at 02:13 PM by Angelique Mirajkar - To purchase
Added lines 178-179:

*Dragon eggs* **Sexy female green dragon avatar**
June 26, 2009, at 02:01 PM by Strikingdragon -
Changed line 177 from:
* Ability to sit on the back legs while standing on the front two. For example,http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon (add .jpg to the end of sittingdragon in your search)
to:
* Ability to sit on the back legs while standing on the front two. For example,http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon (add .jpg to the end of sittingdragon in your search) - StrikingDragon
June 26, 2009, at 01:58 PM by Strikingdragon -
Changed line 177 from:
* Ability to sit on the back legs while standing on the front two. For example,
to:
* Ability to sit on the back legs while standing on the front two. For example,http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon (add .jpg to the end of sittingdragon in your search)
June 26, 2009, at 01:56 PM by Strikingdragon -
Changed line 177 from:
* Ability to sit on the back legs while standing on the front two. For example, http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon.jpg -Strikingdragon
to:
* Ability to sit on the back legs while standing on the front two. For example,
June 26, 2009, at 01:56 PM by Strikingdragon -
Changed lines 177-178 from:

to:
* Ability to sit on the back legs while standing on the front two. For example, http://i36.photobucket.com/albums/e50/Masterjx/Sitting%20dragon/SittingDragon.jpg -Strikingdragon
 


June 23, 2009, at 03:55 AM by Nym Rieko - Female version of biped dragon request
Added line 147:
** Female version will be better, if will be different not only in chest, but less tall ( a half of head or even a bit more), with narrower shoulders and smaller foots and hands (not all can scale things by self, and yes, chest should have right proportions of it's hip/shoulders ends). This not only makes it looking more "feminine", but will better fit female animations and dances :) - Nym Rieko
June 07, 2009, at 10:12 AM by DaveB1 Ballyhoo -
Changed lines 64-65 from:

to:
* If Possible raise the view from the base av so we are seeing through the Dragons eyes and not through the chest region of adults/ancients - DaveB1 Ballyhoo
June 03, 2009, at 10:56 PM by Mark Karlfeldt -
Changed lines 158-159 from:
to:
*Allow people to use custom textures on minor details, like the teeth and talons, and other parts where the default texture list just has "NO SUPPORT". -Mark Karlfeldt
Changed lines 174-177 from:



hi
stickman    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks
to:
* hi  stickman    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks -rush gaste

May 27, 2009, at 02:36 PM by Andari Voom -
Changed lines 173-175 from:


to:
* Vore gesture to eat people and Dances for 4 legs dragons


May 21, 2009, at 06:40 PM by Azrael Llanfair - Feature request
Added line 78:
* The ability to toggle between fireball mode and steady firebreath mode on the hud, and buttons to click on the hud to fire fireballs and firebreath instead of just resorting to mouseclick. -Azrael Llanfair
May 20, 2009, at 10:04 AM by rush gastel - tinies
Added lines 172-175:



hi  stickman    i  just  wanted  to  let  you  know  or to  ask you  if there is a  possibility  of seeing  a  tiny  seawolf  dragon  not  much  else to  say.  thanks
May 17, 2009, at 04:35 PM by Stymied Ennui - Suggestion added
Changed lines 170-171 from:
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in a few different positions while on the ground.
to:
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in a few different positions while on the ground. Stymied Ennui.
* A baby size/tiny dragon. Nachtengel Reisler&Stymied Ennui
May 15, 2009, at 05:35 AM by Stymied Ennui - Adding Suggestions
Changed lines 167-170 from:
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for.. -Tuelly Telling
to:
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for.. -Tuelly Telling
* The ability to make the juvenile's wings flap slower. Stymied Ennui.
* Creation of an Aquatic Dragon that does NOT resemble a land dragon. Stymied Ennui.
* The ability for A Juvenile to spread his wings out (no flapping), and maybe in a few different positions while on the ground.
May 03, 2009, at 05:31 PM by Azrael Llanfair -
Added line 137:
*Enable us to choose textures for a selected body part from other texture libraries for other parts, e.g. be able to choose skin textures for the armor on the legs or horns. Think it would be great to have a less limited palette of textures for smaller body parts. - Azrael Llanfair
Added line 140:
**Seconded, if not a whole new avatar...SL is notably lacking newer Eastern dragon avis. - Azrael Llanfair
April 25, 2009, at 05:23 PM by Stickman - Added no adult plz notice
Changed lines 7-8 from:

to:
*Seawolf will not create any items of adult nature. Please don't request them.

April 25, 2009, at 05:17 PM by Stickman - Removed some will-not entries.
Changed lines 57-58 from:
* Perhaps some two-dragon poses, if you catch my meaning?
* ...followed by egg-laying.  Use
egg as container for livery saves?
to:
* Use an egg as container for livery saves?
Deleted line 146:
*An add on bit to for a genital slit like dolphins have.  Anal point as well. (after all what goes in must come out)Altamar Cooperstone ~ Also cocks
April 24, 2009, at 03:41 AM by Stickman - added headdresses
Changed lines 155-156 from:
to:
*Add the headdresses the adult/ancient has over to the juvenile/biped. -Stickman
Added line 32:
**The ability to have wings stretch outwards in slow flap when standing instead of tucked back (ala Dragon Works avatars) - Kas Kwietz
April 06, 2009, at 04:25 AM by Sierra Janus - Correction: Moved 2 Feature Requests to correct block
Changed lines 13-15 from:
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.

to:

Changed lines 74-76 from:
* Load Liveries via Gesture Triggers (Eg: "/123456789 custom RedFire" or "/123456789 stock Black") -Sierra Janus

to:

Changed lines 117-118 from:

to:
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.
* Load Liveries via Gesture Triggers (Eg: "/123456789 custom RedFire" or "/123456789 stock Black") -Sierra Janus


April 06, 2009, at 04:22 AM by Sierra Janus - Feature Request - Load Liveries via Gesture Triggers
Changed lines 75-76 from:

to:
* Load Liveries via Gesture Triggers (Eg: "/123456789 custom RedFire" or "/123456789 stock Black") -Sierra Janus

March 26, 2009, at 07:17 AM by Stickman - burning dragons
Changed lines 117-118 from:

to:
*The dragons ice up or burn when they get hit with ice and fire. -BelenosStormchaser Magic

March 16, 2009, at 05:23 AM by Brandon Shinobu -
Added line 134:
*Have a lighter texture for the armor scales that isn't inherently gray, so that colors aren't unavoidably muted by the main texture. (i.e. you can't have "white" armor because the texture for the armor is gray) - Brandon Shinobu
March 13, 2009, at 02:08 AM by Ashbury Haight - Ice Breath sound
Changed lines 154-155 from:
to:
* Different sounds for the breath weapons, if you could a more frosty breezy sound for the ice breath. - Ashbury Haight
February 27, 2009, at 10:48 PM by LarsPersson Diesel - Spread your wings and fly.
Changed lines 13-14 from:

to:
*Please give us ability to spread our wings! It is a sought after (and REASONABLE) feature to be able to stand on the ground and spread your wings. Thanks! /LarsPersson Diesel, avid draconical.

February 22, 2009, at 02:24 PM by Draco Latynina -
Added line 79:
**The ability to replace the texture of the breath weapon yourself with your own texture, perhaps with an inventory texture call? - Draco Latynina
February 21, 2009, at 07:13 PM by Tuelly Telling -
Changed line 158 from:
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for..
to:
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for.. -Tuelly Telling
February 21, 2009, at 07:11 PM by Tuelly Telling -
Changed lines 157-158 from:
* Footprint particles tracing behind dragon. -Crimson Divine
to:
* Footprint particles tracing behind dragon. -Crimson Divine
* Offering Battle Armour for the dragons. This is something I would be willing to pay extra for..
February 21, 2009, at 03:40 PM by Stickman - added biped three-part-torso
Changed lines 148-149 from:
to:
*Convert the biped to use a three torso segment setup instead of two. -Stickman
February 17, 2009, at 02:08 PM by Stickman - dragon group already made
Changed lines 6-8 from:
*We will have some voting sessions in the Dragon group (soon to be made if it doesn't exist yet, please be patient!) to determine people's favorite requests.

to:
*We will have some voting sessions in the Dragon group to determine people's favorite requests.

February 06, 2009, at 06:17 PM by Vinderex Serpente - Linking parts and freeing slots
Added line 153:
* A version of the Biped that takes fewer attachment slots by linking together certain parts, for example nonfly wings with chest, and tail with pelvis. (I tried doing this myself, but it caused a few problems with the HUD, mainly the textures and colors being messed up.)
January 27, 2009, at 08:06 AM by Sakura Easterwood -
Changed lines 62-63 from:

to:
* Would it be possible to add armor variants for the dragon? To add them as steeds or partners in a fight on RPs. (You can shoot bows from the saddle already I noticed)

Changed lines 113-114 from:

to:
*SPell Fire compatable. - Draig Exonar

Added line 117:
*be able to walk and swim while in the saddle. also agree with H3thr, need to be spell fire compatable - Draig Exonar
Changed lines 127-128 from:

to:
*be able to walk and swim while in the saddle. - Draig Exonar

January 24, 2009, at 11:11 PM by Crimson Divine -
Changed line 77 from:
*Added Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
to:
*Add Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
Changed lines 149-151 from:
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
to:
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
* Stomp sounds when moving about, this ability should have the option to turn on and off by user. -Crimson Divine
* Footprint particles tracing behind dragon. -Crimson Divine
January 20, 2009, at 12:50 AM by Kizoku Walker -
Changed line 56 from:
* Perhaps some two-dragon poses, if you catch my meaning? Also cocks
to:
* Perhaps some two-dragon poses, if you catch my meaning?
Changed line 138 from:
*An add on bit to for a genital slit like dolphins have.  Anal point as well. (after all what goes in must come out)Altamar Cooperstone
to:
*An add on bit to for a genital slit like dolphins have.  Anal point as well. (after all what goes in must come out)Altamar Cooperstone ~ Also cocks
January 20, 2009, at 12:47 AM by Kizoku Walker -
Changed line 56 from:
* Perhaps some two-dragon poses, if you catch my meaning?
to:
* Perhaps some two-dragon poses, if you catch my meaning? Also cocks
January 19, 2009, at 11:59 PM by Kizoku Walker -
Changed lines 112-114 from:
*Be able to toggle flight booster on and off -Kizoku Walker

to:
*Be able to toggle flight booster, underwater sounds, and anything else like that on and off -Kizoku Walker

January 19, 2009, at 11:43 PM by Kizoku Walker -
Changed lines 112-113 from:

to:
*Be able to toggle flight booster on and off -Kizoku Walker

January 19, 2009, at 11:20 PM by Kizoku Walker -
Changed lines 72-74 from:
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this )

to:
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this ) -Kizoku Walker

January 19, 2009, at 11:20 PM by Kizoku Walker -
Changed lines 72-73 from:

to:
*On the biped, make the flight wings more concave rather then flat, because when you're just hovering the wings really don't look like they hold anything up. I.E. From this | to more like this )

January 19, 2009, at 11:02 PM by Kizoku Walker -
Added line 18:
** Also a falling animation that's a dive like the quad has -Kizoku Walker
Changed lines 145-146 from:
!!New! (Unsorted)
to:
!!New! (Unsorted)
* New wing width variants or multiple wings, currant width only goes to end of rib cage. Would like to see ones that connect to hips, and possibly to the end of the tail(D&D gold dragon like). Or if possible a optional second set of wings over the hip region. SL name Indraa Miles
January 05, 2009, at 10:03 AM by Xeandra claveau -
Changed lines 60-61 from:

to:
*  I second  or thierd the notion for more stants a sits and lays i'd laso like more sounds and  to  see a bow Xeandra Claveau

December 25, 2008, at 06:39 AM by Stickman - Added new section down at the bottom
Changed lines 142-144 from:
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
to:
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral

!!New! (Unsorted)
December 25, 2008, at 05:10 AM by Valen Leinhardt -
Added line 36:
*Adding to the sits... sit like a cat, rear legs down but front legs up would be great.  And double-vote for the sleeping one!  - Valen Leinhardt
December 22, 2008, at 07:24 AM by Stickman - revised formatting
Changed lines 1-10 from:
'''To add to this page, please click ''Edit'' in the upper right. Log in with no username and the password "moarplz"'''

To keep this page clean and organized, please add your request as a bulletpoint (place a "*" in front of it) at the bottom of the list. Please sign your SL name after the request.

If you have something to add to your own or another request, please place two bulletpoints (**) below the request, and sign your SL name after the annotation.

We will have some voting sessions in the Dragon group (soon to be made if it doesn't exist yet, please be patient!) to determine people's favorite requests.

To submit a counter-request, please politely add a "please DON'T..." or "please do it THIS way..." as a new entry. We can pair these up when voting and see which ones people prefer.
to:
!Instructions:
*%red%
'''To add to this page, please click ''Edit'' in the upper right. Log in with no username and the password "''moarplz''"'''%%
*
To keep this page clean and organized, please add your request as a bulletpoint (place a "*" in front of it) at the bottom of the list. Please sign your SL name after the request.
**If you have something to add to your own or another request, please place two bulletpoints (**) below the request, and sign your SL name after the annotation.
**To submit a counter-request, please politely add a "please DON'T..." or "please do it THIS way..." as a double bulletpoint (**) below the other issue.
*We will have some voting sessions in the Dragon group (soon to be made if it doesn't exist yet, please be patient!) to determine people's favorite requests.


!Requests for Linden Lab
*Can we sit on attachments plz? :D http://jira
.secondlife.com/browse/MISC-262 -Stickman Ingmann
*Ability to add alpha to base avatar skin http://jira.secondlife.com/browse/VWR-812 -Cedrick Oceanlane
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane


Changed lines 107-108 from:

to:
* Have the dragons flash body colors in random order. -Starheart Erdhein

Changed lines 141-148 from:
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral

!Requests for Second Life
*Can we sit on attachments plz? :D http://jira.secondlife.com/browse/MISC-262 -Stickman Ingmann
*Ability to add alpha to base avatar skin http://jira.secondlife.com/browse/VWR-812 -Cedrick Oceanlane
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane

"*" Have the dragons flash body colors in random order.
to:
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
December 22, 2008, at 07:06 AM by Starheart Erdhein - Flashing Colors
Added lines 142-143:

"*" Have the dragons flash body colors in random order.
December 20, 2008, at 11:03 AM by Stickman - remove test
Deleted lines 141-142:

*testedit
December 20, 2008, at 11:02 AM by Stickman - testing
Added lines 142-143:

*testedit
December 16, 2008, at 09:34 AM by Stickman - added rabid's ice suggestion
Changed lines 102-103 from:

to:
*When a person uses the ice attack, and it goes in water it creates a small flat piece of ice over water for a little bit then it disappears -Rabid Hashi

Changed line 37 from:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right buttons whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right buttons whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
to:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right arrow keys whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right arrow keys whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
Changed line 37 from:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam particles and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right buttons whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right buttons whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
to:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam "bullets" and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right buttons whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right buttons whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
December 02, 2008, at 01:07 AM by Sky Halostar - Adding some thing to my proposal
Changed line 37 from:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam particles and have no cool down (reload). How ever CCS has melee attacks that activate simply by holding the mouse button and tapping the left and right buttons whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right buttons whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
to:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam particles and have no cool down (reload). Yet it is still good to have for role playing purposes and is lots of fun to use. How ever CCS has a (main) melee attacks that activate simply by holding the mouse button and tapping the left and right buttons whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right buttons whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
December 02, 2008, at 01:03 AM by Sky Halostar - Adding proposal
Added line 37:
**Adding to this: I come from a CCS sim and use the Juvenile dragon avatar. I can't attack using the breath/bombs - not because they do no damage - but because they are illegal to use because they spam particles and have no cool down (reload). How ever CCS has melee attacks that activate simply by holding the mouse button and tapping the left and right buttons whilst in third person mode. You can do damage with out a weapon/animation like this, but it is also illegal to not have an animation to show that you are attacking. Here's my PROPOSAL: It would be GREATLY appreciated if there could be a simple claw swipe animation when you hold the mouse button down and tap the left and right buttons whilst in third person mode. Then dragons will be fine to attack with out their avatars turning into a mangled mess. -Sky Halostar
November 30, 2008, at 11:57 AM by Stickman - added request for sim border crossing protection for saddle
Changed lines 112-113 from:

to:
*Sim border crossing protection -Stickman

Changed lines 130-131 from:
*Wyvern-style dragon.  Front legs double as wings.
to:
*Wyvern-style dragon.  Front legs double as wings. - Kira Zobel
Changed lines 130-131 from:
to:
*Wyvern-style dragon.  Front legs double as wings.
November 10, 2008, at 09:29 PM by Stickman - junveile low animation bug
Added line 25:
**Juvenile animations seem to be a little low and sink the feet into the ground
November 08, 2008, at 09:47 PM by Stickman - Made things readable again
Deleted line 12:
**The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
Added line 66:
*The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
Deleted line 98:
Changed line 119 from:
   ** Female version of the biped avatar in referring to having a ladies' chest (would then make all this PERFECT) - Ivy Arai
to:
** Female version of the biped avatar in referring to having a ladies' chest (would then make all this PERFECT) - Ivy Arai
Changed lines 128-129 from:
  ** Fur/Hair options both on the head and run all the way down the spine to the end of the tail, just like the spikes do only for HAIR! In seperate pieces too so can use either or if not desire both at once.  - Ivy Arai
to:
** Fur/Hair options both on the head and run all the way down the spine to the end of the tail, just like the spikes do only for HAIR! In seperate pieces too so can use either or if not desire both at once.  - Ivy Arai
Deleted lines 132-133:

November 06, 2008, at 12:07 PM by Ivy - indepth to already listed suggestions
November 06, 2008, at 12:07 PM by Ivy - indepth to already listed suggestions
Added line 120:
   ** Female version of the biped avatar in referring to having a ladies' chest (would then make all this PERFECT) - Ivy Arai
Changed lines 129-130 from:
to:
  ** Fur/Hair options both on the head and run all the way down the spine to the end of the tail, just like the spikes do only for HAIR! In seperate pieces too so can use either or if not desire both at once.  - Ivy Arai
November 06, 2008, at 06:17 AM by H3thr Swashbuckler - breath weapon spellfire
Added line 13:
**The breath weapon work with the spellfire system so that we can battle as dragons.  -H3thr Swashbuckler
November 06, 2008, at 12:24 AM by Stickman - delete added features
Deleted lines 15-17:
*Plz fix ur biped flight animations they're really not so hot. :( -Stickman Ingmann v1.1
**Also mention by Silver Bu, and Vincent Devoix
**A different hover anim for the biped, with a more 'natural' vertical posture. - Johannason Scarborough
Changed lines 56-58 from:
*Recompile scripts as mono. -(didn't make release) v1.1
**(Sierra, can you benchmark and confirm this would be ideal?)
**Yes, please please do. Mono is much better - Sie
to:
*Mono benchmarks from Sierra plz thx -Stickman Ingmann
Deleted line 66:
*Gesture Support - Sierra Janus v1.1
Deleted line 114:
*COOKIE PLZ. "I'll make a nice one-prim sculpted, shadow-baked cookie with munching noises, which aligns to neck up and neck down positions, for an update." -Verkin Raven v1.1
Added line 127:
November 05, 2008, at 03:05 PM by Johannason Scarborough -
Added line 18:
**A different hover anim for the biped, with a more 'natural' vertical posture. - Johannason Scarborough
October 29, 2008, at 05:34 PM by Derin Swenson -
Added line 13:
* A bit more robust bipedal AO, no noobie run or walk.  Perhaps some custom standing animations.  I'd like to see a crouch with them on all fours, and perhaps an all fours lope for a run, and a hunched down shuffle for a walk.  Also jumping animation. - Derin Swenson
October 29, 2008, at 05:32 PM by Derin Swenson -
Added line 69:
*Added Breath Weapons - Perhaps a lightning or an acid attack, or a ball of brilliant light energy. - Derin Swenson
October 29, 2008, at 05:28 PM by Derin Swenson -
Added line 117:
*Asian/Eastern Variants - I would like to see a Head, headpiece, chest and tail variant that was of an Eastern Dragon.  WOuld have whiskers for the head, enlongated, perhaps flexi.  A mane, a chest without wings perhaps a bit more enlongated, a longer tail.  I think it would be a popular addition. - Derin Swenson
Added line 129:
*Mane options perhaps!
Changed lines 132-134 from:
*Mane options perhaps!

to:


Changed lines 131-132 from:

to:
*Mane options perhaps!

Added lines 102-104:
*Voice Chat triggered "MuzzleTalk" jaw rotation. (usually via voice chat gesture triggers) - Rena Kuhn

Changed lines 53-55 from:
to:
* The camera override on the ancient is REALLY far back giving tunnel vision and very poor depth perception :( maybe add another over the hips higher up? -Elendir Axon

Added line 51:
** An interesting add-on to this would be to have a partner dragon pair click the egg, and it will randomize their livery.  It then can be given to another dragon if they wished to play a youngling with parents!
October 27, 2008, at 06:05 PM by CAD - perching poses request
Changed lines 51-52 from:
to:
* "Clinging" and "perching" poses.  Nothing cooler looking than a huge dragon clinging to the side of a building, snapping at the puny humans flying about it.  Would also like to be able to perch on conical roofs, etc.
Changed lines 50-51 from:
to:
* ...followed by egg-laying.  Use egg as container for livery saves?
October 27, 2008, at 04:09 PM by CAD - taste features
Added lines 47-48:
* Snake-like tongue flick (automatic), combined with nostril flaring.
* Mechano-dragon (steam) skin with steam breath (as opposed to fire/ice).
October 27, 2008, at 04:06 PM by CAD - request - thermals
Added lines 45-46:
* I assume dragons set things on fire so that they can ride the thermals created thereby.  A "thermals" emitter would work well with the glide requested above.
* Be able to swim without flying out of the water automatically.
October 27, 2008, at 04:03 PM by CAD - Static poses
Changed lines 44-46 from:
to:
* Please add static poses (heraldic ones would be a good start: (http://cunnan.sca.org.au/wiki/Animals_(Heraldry)) for photo shoots.
* Perhaps some two-dragon poses, if you catch my meaning? 

Changed lines 43-44 from:
to:
* Ability for script to detect changes in body positions and save the new position for when the head is lowered/raised (for those who want to adjust the position of the head -Elendir Axon
Changed lines 99-100 from:

to:
*Simple sit on the head ball :) -Elendir Axon

October 25, 2008, at 07:56 PM by Stickman - added v1.1 note
Changed line 15 from:
*Plz fix ur biped flight animations they're really not so hot. :( -Stickman Ingmann
to:
*Plz fix ur biped flight animations they're really not so hot. :( -Stickman Ingmann v1.1
Changed line 112 from:
to:
*Curled, ram-like horns.  -Kira Zobel
Changed lines 88-89 from:

to:
*Ability to use a different object name for the fire and ice projectiles (for use in weapon system development for Azora).  The Azora weapon system requires a certain name (i.e. "Az* Ice Ranged Object") and the dragon seems to require "iceball".  Is there a way I could get a custom version of the scripts to try utilizing a different object name?  I would also seek a similar ability for the fireball projectile.  Thanks!  ~ Br1an Morgath
Deleted line 120:
*Ability to use a different object name for the fire and ice projectiles (for use in weapon system development for Azora).  The Azora weapon system requires a certain name (i.e. "Az* Ice Ranged Object") and the dragon seems to require "iceball".  Is there a way I could get a custom version of the scripts to try utilizing a different object name?  I would also seek a similar ability for the fireball projectile.  Thanks!  ~ Br1an Morgath
Changed lines 120-121 from:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
to:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
*Ability to use a different object name for the fire and ice projectiles (for use in weapon system development for Azora).  The Azora weapon system requires a certain name (i.e. "Az* Ice Ranged Object") and the dragon seems to require "iceball".  Is there a way I could get a custom version of the scripts to try utilizing a different object name?  I would also seek a similar ability for the fireball projectile.  Thanks!  ~ Br1an Morgath
October 25, 2008, at 04:40 AM by Stickman - added v1.1 notes
Changed line 45 from:
*Recompile scripts as mono. -(didn't make release)
to:
*Recompile scripts as mono. -(didn't make release) v1.1
Changed line 57 from:
*Gesture Support - Sierra Janus
to:
*Gesture Support - Sierra Janus v1.1
Changed line 101 from:
*COOKIE PLZ. "I'll make a nice one-prim sculpted, shadow-baked cookie with munching noises, which aligns to neck up and neck down positions, for an update." -Verkin Raven
to:
*COOKIE PLZ. "I'll make a nice one-prim sculpted, shadow-baked cookie with munching noises, which aligns to neck up and neck down positions, for an update." -Verkin Raven v1.1
Added line 109:
**You win one free internet point. -Stickman Ingmann
October 25, 2008, at 04:22 AM by Stickman - moved fire from animations to new features
Deleted line 41:
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes
Changed lines 87-89 from:
to:
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes

Changed lines 43-44 from:

to:
* Some simple dances, head bobs, shuffles, the like.  - Kira Zobel
October 21, 2008, at 03:09 AM by Cedrick Oceanlane -
Changed lines 109-110 from:
to:
*Have the HUD return textures that are not full-perm to the user, as it won't be able to use them.
October 21, 2008, at 12:58 AM by Stickman - This window is open... did I change anything?
Added line 36:
**I need more information about these combat systems. When I have time, I'll IM the names above. The fireballs and breath are SL damage enabled, but I'm unfamiliar with other combat systems in Second Life. There's always the option of replacing the fireball or invisfire prims yourself. Adding a couple attack animations with a little bit of scripting would be entirely possible. -Stickman Ingmann
Added line 40:
**That's what the "hotbar" option is for. The orange button in the top right, next to the page turner, turns the HUD into a bar. Do you want more options? You can edit the HUD yourself and remove all those extra bits -- just make sure you reset the scripts after editing the linkset. -Stickman Ingmann
Added line 70:
**We had originally planned something like this for walking, but had to drop it for technical reasons. Landing is possible as the avatar's state changes, but detecting when the foot hits the ground is our problem. If you can find someone who knows a way around that, we can work it in. -Stickman Ingmann
Added line 73:
**And as of v1.1, you'll be able to use gestures to pop the mouth open for a bit while shooting fireballs through your other method. -Stickman Ingmann
October 20, 2008, at 07:38 PM by Ravenna Soothsayer - put suggestion in right place, that'll teach me to edit with a headache
Changed lines 41-42 from:
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
to:

Changed lines 83-84 from:
to:
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
October 20, 2008, at 07:20 PM by Ravenna Soothsayer -
Changed lines 41-42 from:
to:
*An update livery/save over livery option for the HUD, for when you want to tweak an already-saved livery. Interface suggestion: use click-and-hold, when it kicks in, say DELETE for delete, CHANGE for overwrite? - Ravenna
October 19, 2008, at 05:51 AM by Jiraiya Jishnu -
Added line 35:
*Also for DCS roleplay sims claw swipe would be very useful, fire and ice breath shot invisible prims that hurt in DCS (like a gun and this is perfectly recognized from DCS), but if we can use also our claws or maybe an attack with the tail, like a quickly turn that hit with the tail should be great! SL name Jiraiya Jishnu.
October 18, 2008, at 01:31 PM by Cedrick Oceanlane -
Changed lines 39-40 from:
to:
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes
Changed lines 110-111 from:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes
to:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
Added lines 38-39:
* Snoozing animation with the dragon laid on their back, "flying mode" with structure arms, wings spead out. - Caerufelix Serpente & Verkin Raven
Changed lines 50-52 from:
* Snoozing animation with the dragon laid on their back, "flying mode" with structure arms, wings spead out. - Caerufelix Serpente & Verkin Raven

to:

Changed lines 48-49 from:

to:
* Snoozing animation with the dragon laid on their back, "flying mode" with structure arms, wings spead out. - Caerufelix Serpente & Verkin Raven

Changed lines 100-101 from:
* Snoozing animation with the dragon laid on their back, "flying mode" with structure arms, wings spead out. - Caerufelix Serpente & Verkin Raven
to:
Changed lines 99-100 from:
to:
* Snoozing animation with the dragon laid on their back, "flying mode" with structure arms, wings spead out. - Caerufelix Serpente & Verkin Raven
October 13, 2008, at 08:32 AM by Altamar Cooperstone -
Changed line 37 from:
to:
*HUD for simple operation that takes up less space then the one with operation of the avatar as well as customization.  Altamar Cooperstone
Changed lines 77-78 from:
to:
*A posing stand!  For thouse of us who spend way to much time worrying about what we look like. :) Altamar Cooperstone
October 13, 2008, at 08:12 AM by Altamar Cooperstone -
Changed lines 76-77 from:
to:
*HUD Option to remove the armor plats on head chest and legs; or variants with out them and / or different layouts.  Altamar Cooperstone
Changed lines 97-98 from:

to:
*An add on bit to for a genital slit like dolphins have.  Anal point as well. (after all what goes in must come out)Altamar Cooperstone
October 13, 2008, at 07:57 AM by Altamar Cooperstone -
Changed line 89 from:
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer
to:
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer; Altamar Cooperstone
October 12, 2008, at 11:33 PM by Amphithetre Andalso -
Changed lines 36-37 from:
to:
*A more streamlined forward flight--front and back legs folded back, pointing towards the tail, and the feet and fingers as well. A glide function as well, with the wings outstretched, with maybe the occasional slow flap. - Amphithetre Andalso
October 12, 2008, at 05:55 PM by Nekovnia Mistral -
Changed line 67 from:
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or great. ^.^ - Nekovnia Mistral
to:
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or greater. ^.^ - Nekovnia Mistral
Changed lines 94-95 from:

to:
*Please DON'T - If making a specifically female version of the biped avatar, please avoid mammaries as a defining feature - Inair Karas

October 12, 2008, at 09:20 AM by Shakeno Tomsen -
Changed lines 74-75 from:

to:
*Optional (Toggle by HUD) ice/fireball splash damage and another optional feature to leave (let's say... for around 5~10 seconds) a prim with a small area of fire/cold particles, maybe freezing/burning who touches that phantom transparent prim... would make the fire/iceball attacks more "believable" :D - Shakeno Tomsen
October 12, 2008, at 04:52 AM by Shakeno Tomsen -
Added line 43:
**An option for auto-livery script deletion. Many objects have this option, which is more than useful here since there are loads of script to delete and we might miss some... -Shakeno Tomsen
Changed lines 92-93 from:

to:
*Make the biped avatar more animation-override friendly if possible. [Chest and pelvis separation is extreme with most AOs] - Dragor Taggart

Changed lines 101-102 from:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
to:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
*Script the fire so that it will rez a fire on whatever object is in the blast/burn vicinity. In other words, "make it so every object in SL is flammable." -Krystal Matwes
Added line 18:
**Additionally, make options to both trot and dash as a run (possibly change depending on the current position of the neck. Trot when up, and dash when down.) - Rena Kuhn
Added line 36:
October 10, 2008, at 07:12 PM by Invisible Homewood -
Changed lines 70-72 from:


to:
*I wish i could use the breaths when i am not in mouselook. - Invisible Homewood

October 10, 2008, at 05:51 PM by Razi Soyinka - Dragon anim requests
Changed lines 33-34 from:
to:
*Claw Swipe animation added? we dragons currently have zero means of doing combat in the many fantasy/medieval RP sims, Karamoon, Ravenscraig etc, that utilize the BnJ RPS system, we have no ability to fight, nor do our breath weapons hurt anyone, tho' I see the breath being an easy addon given that it already fires prims to begin with.  SL name Razi Soyinka
*Lay on one's side, curling up to sleep, rolling over on the ground, sitting on one's haunches SL name Razi Soyinka
October 10, 2008, at 10:36 AM by Stickman - Organized
Changed lines 11-12 from:
'''Requests for Seawolf Developers:'''
* Plesas slow down the wing flap on the juvi and back saddles for juvi and adult dragons -Firegriff khandr
to:
!Requests for Seawolf Developers:
!!Animations
* Please slow down the wing flap on the juvi and back saddles for juvi and adult dragons -Firegriff khandr
Deleted lines 14-15:
*Gesture Support - Sierra Janus
*COOKIE PLZ. "I'll make a nice one-prim sculpted, shadow-baked cookie with munching noises, which aligns to neck up and neck down positions, for an update." -Verkin Raven
Deleted lines 16-24:
*Recompile scripts as mono. -(didn't make release)
**(Sierra, can you benchmark and confirm this would be ideal?)
**Yes, please please do. Mono is much better - Sierra Janus
*Allowing deleting of livery scripts once you're happy with it to save on lag. -(didn't make release)
**Also request by Cedrick and Sierra Janus
*Ability to stick tongue out -Cedrick (Was that you, Cedrick? I think it was.)
*Saddle where passengers are in the grasp of the Dragon's claws - Sierra Janus
**Another idea onto this would be when the Dragon toggles the hand curling, they then drop the passenger - Sierra Janus
* Ability to disable rezzing of deformer object tool when changing avatar/attachments - Sierra Janus
Deleted lines 17-23:
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
**Color options for nose particles like smoke.
*Make all scripts bypass noscript land. -(didn't make release)
*Combine some scripts to reduce load. -(didn't make release)
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*Swimming physics overrider. -(didn't make release)
*Flight experience upgrades, with gliding and other realistic and fun effects. -(didn't make release)
Deleted lines 24-29:
*Feature rich saddle that lets you walk, swim, fly, etc. -(didn't make release)
**Let the rider control the dragon's flight. -(didn't make release)
**Saddles with more seats. -Stickman Ingmann
**Option for "Saddles" that aren't actually saddles, like riding on the dragon's back or head without extra tools (Would give it a more wildish style!) - Shakeno Tomsen
***Other saddle types with different sit positions. ;) -(didn't make release)
*Make autofly work underwater. -Verkin Raven
Deleted lines 29-32:
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
Deleted lines 30-39:
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
**Having skin overlays that match with said grayscale skins, such as the kingsnake, so that patterns could be colored separately. - Cedrick Oceanlane
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
*A female version of the biped avatar, and possibly appropriate clothing for both male and female. - Mark Karlfeldt
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or great. ^.^ - Nekovnia Mistral
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
Deleted lines 31-36:
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc. - Nekovnia Mistral
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
**And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
*HUD to show if something is on or off. Toggles and Breaths for example. - Nekovnia Mistral
*Possible to have the invisible wing parts to be shrunk/folded? - Nekovnia Mistral
Changed lines 33-95 from:
'''Requests for Second Life'''
to:

!!Optimizations
*Recompile scripts as mono. -(didn't make release)
**(Sierra, can you benchmark and confirm this would be ideal?)
**Yes, please please do. Mono is much better - Sie
*Allowing deleting of livery scripts once you're happy with it to save on lag. -(didn't make release)
**Also request by Cedrick and Sierra Janus
*Combine some scripts to reduce load. -(didn't make release)
*Possible to have the invisible wing parts to be shrunk/folded? - Nekovnia Mistral
**Take a look at JIRA: http://jira.secondlife.com/browse/VWR-6803 , which would make this possible. -Stickman Ingmann


!!New Features
*Gesture Support - Sierra Janus
*Ability to stick tongue out -Cedrick (Was that you, Cedrick? I think it was.)
*Ability to disable rezzing of deformer object tool when changing avatar/attachments - Sierra Janus
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
**Color options for nose particles like smoke.
*Make all scripts bypass noscript land. -(didn't make release)
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*Swimming physics overrider. -(didn't make release)
*Flight experience upgrades, with gliding and other realistic and fun effects. -(didn't make release)
*Make autofly work underwater. -Verkin Raven
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or great. ^.^ - Nekovnia Mistral
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
**And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
*HUD to show if something is on or off. Toggles and Breaths for example. - Nekovnia Mistral



!!!Saddle
*Saddle where passengers are in the grasp of the Dragon's claws - Sierra Janus
**Another idea onto this would be when the Dragon toggles the hand curling, they then drop the passenger - Sierra Janus
*Feature rich saddle that lets you walk, swim, fly, etc. -(didn't make release)
**Let the rider control the dragon's flight. -(didn't make release)
**Saddles with more seats. -Stickman Ingmann
**Option for "Saddles" that aren't actually saddles, like riding on the dragon's back or head without extra tools (Would give it a more wildish style!) - Shakeno Tomsen
***Other saddle types with different sit positions. ;) -(didn't make release)


!!Model/Texture
*COOKIE PLZ. "I'll make a nice one-prim sculpted, shadow-baked cookie with munching noises, which aligns to neck up and neck down positions, for an update." -Verkin Raven
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
**Having skin overlays that match with said grayscale skins, such as the kingsnake, so that patterns could be colored separately. - Cedrick Oceanlane
*A female version of the biped avatar, and possibly appropriate clothing for both male and female. - Mark Karlfeldt
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc. - Nekovnia Mistral


!!Sounds
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral


!Requests for Second Life
October 10, 2008, at 08:46 AM by Nekovnia Mistral -
Added line 65:
**I wouldnt mind a good weather system for us storm dragons that could cover an area around an ancient or great. ^.^ - Nekovnia Mistral
Added line 75:
*Some emotes such as yawning and the like - Nekovnia Mistral
October 10, 2008, at 05:19 AM by Nekovnia Mistral -
Added line 73:
*Possible to have the invisible wing parts to be shrunk/folded? - Nekovnia Mistral
October 10, 2008, at 02:07 AM by Nekovnia Mistral -
Added line 72:
*HUD to show if something is on or off. Toggles and Breaths for example. - Nekovnia Mistral
October 10, 2008, at 01:41 AM by Nekovnia Mistral -
Added line 71:
**And for Ancient or at least a improvement to aiming the fire and ice breath and balls. - Nekovnia Mistral
October 10, 2008, at 12:39 AM by Sierra Janus - Moved to appropriate area
Added line 70:
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
Changed lines 74-75 from:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
to:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
October 10, 2008, at 12:38 AM by Mark Karlfeldt -
Added line 64:
*More varieties of breath weapon, such as acid and lightning. - Mark Karlfeldt
October 09, 2008, at 11:33 PM by Rishalou Beika -
Changed lines 72-73 from:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
to:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
*I wish to suggest an 'over the shoulder' camera lock to the adult dragon. Like the camera locks behind the head, and over the shoulders/spine? I recall something similar in the draconguard game. - Rishalou Beika
October 09, 2008, at 10:07 PM by Nekovnia Mistral -
Added line 68:
* More sounds, and Volume options to make it louder or quieter. Roars especially. - Nekovnia MIstral
October 09, 2008, at 10:03 PM by Nekovnia Mistral -
Added line 65:
**Ability to hear from the Head position instead of Avatar position, especially in Ancients. -Nekovnia Mistral
October 09, 2008, at 10:02 PM by Nekovnia Mistral -
Changed line 66 from:
to:
* More Tail options, flexi and non, spikes fins blades [like Draco has in Dragonheart] etc. - Nekovnia Mistral
Changed lines 24-25 from:
*Saddle where passengers are in the grasp of the Dragon's claws
**Another idea onto this would be when the Dragon toggles the hand curling, they then drop the passenger
to:
*Saddle where passengers are in the grasp of the Dragon's claws - Sierra Janus
**Another idea onto this would be when
the Dragon toggles the hand curling, they then drop the passenger - Sierra Janus
October 09, 2008, at 09:28 PM by Sierra Janus - Responded and Added Feature Request (Claw Saddle)
Added line 20:
**Yes, please please do. Mono is much better - Sierra Janus
Added lines 24-25:
*Saddle where passengers are in the grasp of the Dragon's claws
**Another idea onto this would be when the Dragon toggles the hand curling, they then drop the passenger
October 09, 2008, at 10:24 AM by Stickman - added a workaround
Added line 53:
**Workaround: Copy the head and delete the "fireball_controller" script from the head. Rename the head appropriately. Use that head when you don't want firebreath. -Stickman Ingmann
October 09, 2008, at 10:11 AM by Stickman - added note on juvenile wing flap
Changed lines 12-13 from:
* Plesas slow down the wing flap on the juvi and back saddles for juvi and adult dragons
to:
* Plesas slow down the wing flap on the juvi and back saddles for juvi and adult dragons -Firegriff khandr
**I probably won't be publicly slowing down the flapping animation, but I'll see about making some custom animations for you. It's easy enough to slow down an animation a little without it looking bad. The other issue is that the flap sound won't sync up with the rate of the wings flapping. I'll be in touch at some point. (Saddles have no arguments) -Stickman Ingmann
October 09, 2008, at 07:42 AM by Swimmie Chaffe -
Changed lines 60-61 from:
to:
* Please add a "scratch" animation.. love that one on another dragon, and would be so cute on this juvenile dragon - Swimmie Chaffe
October 09, 2008, at 05:54 AM by Stickman - added chat relay
Added lines 59-60:
*Chat relay (llRegionSay and attachments, perhaps) -Verkin Raven
Changed lines 63-64 from:
*Ability to add alpha to base avatar skin http://jira.secondlife.com/browse/VWR-812 -Haravikk Mistral
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -WarKirby Magojiro
to:
*Ability to add alpha to base avatar skin http://jira.secondlife.com/browse/VWR-812 -Cedrick Oceanlane
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -Cedrick Oceanlane
October 09, 2008, at 02:02 AM by Cedrick Oceanlane -
Added line 25:
**Color options for nose particles like smoke.
October 08, 2008, at 08:02 PM by Cedrick Oceanlane -
Added line 61:
*Ability to Replace Default animations, instead of overriding. http://jira.secondlife.com/browse/VWR-386 -WarKirby Magojiro
October 08, 2008, at 05:59 PM by Mark Karlfeldt -
Added line 57:
*A female version of the biped avatar, and possibly appropriate clothing for both male and female. - Mark Karlfeldt
October 08, 2008, at 02:46 PM by Firegriff khandr - Slower wing flapp for juvi and back saddles for juvi and adult
Added line 12:
* Plesas slow down the wing flap on the juvi and back saddles for juvi and adult dragons
October 08, 2008, at 02:17 PM by Cedrick Oceanlane -
Added line 53:
**Having skin overlays that match with said grayscale skins, such as the kingsnake, so that patterns could be colored separately. - Cedrick Oceanlane
Added line 55:
*Button in HUD that, when activated, allows the selection of more than one (compatible) body part for livery editing. - Cedrick Oceanlane
Added line 53:
*Custom settings for jaw rotations. (possibly an advanced setting for modders) - Rena Kuhn
October 08, 2008, at 05:29 AM by Stickman - moved "different sit positions"
Deleted line 36:
**Other saddle types with different sit positions. -(didn't make release)
Added line 40:
***Other saddle types with different sit positions. ;) -(didn't make release)
October 08, 2008, at 02:31 AM by Ravenna Soothsayer -
Added lines 51-52:
*Option for a juvenile-sized dragon that looks and is animated like an adult - Ravenna Soothsayer
*More skins with greyscale parts for tinting, like kingsnake - Ravenna Soothsayer
Added line 50:
*More Sits (sitting on haunches or curled up asleep). - Rena Kuhn
October 08, 2008, at 12:11 AM by Brandon Shinobu -
Added line 49:
*Toggle button to switch on and off the use of breath weapons -- mainly so that other RP-specific weapons may be used in instances where they are needed (RP sim specific systems). - Brandon Shinobu
October 07, 2008, at 09:39 PM by Sierra Janus - Feature Requet (Barrel Roll animation)
Added line 46:
*Do a Barrel Roll! (Barrel Roll animation) - Sierra Janus
October 07, 2008, at 09:04 PM by Sierra Janus - Added Request (Deformed Disable)
Changed line 19 from:
**Also request by Cedrick and Sierra
to:
**Also request by Cedrick and Sierra Janus
Added line 21:
* Ability to disable rezzing of deformer object tool when changing avatar/attachments - Sierra Janus
Changed line 12 from:
*GESTURE SUPPORT PLZ (Was that Sierra? I didn't write the name down, sorry.)
to:
*Gesture Support - Sierra Janus
October 07, 2008, at 03:25 PM by Shakeno Tomsen -
Added line 39:
**Option for "Saddles" that aren't actually saddles, like riding on the dragon's back or head without extra tools (Would give it a more wildish style!) - Shakeno Tomsen
Added line 46:
*Optional HUD toggleable particle dust and giant step sound effects on movement like walking, running, landing... specially for adult/ancient editions. Those two look really heavy, so their steps should be noticeable! - Shakeno Tomsen
October 07, 2008, at 05:24 AM by Brandon Shinobu -
Added line 44:
*Ability to define particle textures, colors, and possibly sounds for breath weapons - Brandon Shinobu
October 07, 2008, at 04:37 AM by Brandon Shinobu - Added request
Added line 43:
*Loop-the-Loop Flying animation, and the ability to swim at the surface of the water - Brandon Shinobu
Changed lines 45-46 from:
*Can we sit on attachments plz? :D http://jira.secondlife.com/browse/MISC-262 -Stickman Ingmann
to:
*Can we sit on attachments plz? :D http://jira.secondlife.com/browse/MISC-262 -Stickman Ingmann
*Ability to add alpha to base avatar skin http://jira.secondlife.com/browse/VWR-812 -Haravikk Mistral
October 07, 2008, at 04:22 AM by Ravenna Soothsayer -
Changed lines 41-42 from:
to:
*Further animal-like animations: pawing the ground, sniffing about, having a dust/water bath (like a bird, ducking the head, shaking the body)
*Way to unfurl the wings when not in flight - this and previous one by Ravenna Soothsayer
October 06, 2008, at 10:40 PM by Stickman - idle animations/autofly
Changed lines 39-41 from:
to:
*Make autofly work underwater. -Verkin Raven
*Idle animations -(didn't make release)

October 06, 2008, at 07:14 PM by Stickman - clarified integrity
Changed line 12 from:
*GESTURE SUPPORT PLZ (Was that Sierra? I didn't write it down, sorry.)
to:
*GESTURE SUPPORT PLZ (Was that Sierra? I didn't write the name down, sorry.)
October 06, 2008, at 07:13 PM by Stickman - Created list based on unfinished features and requests
Added lines 1-41:
'''To add to this page, please click ''Edit'' in the upper right. Log in with no username and the password "moarplz"'''

To keep this page clean and organized, please add your request as a bulletpoint (place a "*" in front of it) at the bottom of the list. Please sign your SL name after the request.

If you have something to add to your own or another request, please place two bulletpoints (**) below the request, and sign your SL name after the annotation.

We will have some voting sessions in the Dragon group (soon to be made if it doesn't exist yet, please be patient!) to determine people's favorite requests.

To submit a counter-request, please politely add a "please DON'T..." or "please do it THIS way..." as a new entry. We can pair these up when voting and see which ones people prefer.

'''Requests for Seawolf Developers:'''
*GESTURE SUPPORT PLZ (Was that Sierra? I didn't write it down, sorry.)
*COOKIE PLZ. "I'll make a nice one-prim sculpted, shadow-baked cookie with munching noises, which aligns to neck up and neck down positions, for an update." -Verkin Raven
*Plz fix ur biped flight animations they're really not so hot. :( -Stickman Ingmann
**Also mention by Silver Bu, and Vincent Devoix
*Recompile scripts as mono. -(didn't make release)
**(Sierra, can you benchmark and confirm this would be ideal?)
*Allowing deleting of livery scripts once you're happy with it to save on lag. -(didn't make release)
**Also request by Cedrick and Sierra
*Ability to stick tongue out -Cedrick (Was that you, Cedrick? I think it was.)
*The run anim seems a bit...Static?  Unnatural, I guess.  I've never seen a dragon, but one would think they wouldn't just hop along after prey.  Maybe try adding a lil more life into the run?  :> -Vincent Devoix
*Nose particles. Bubbles when swimming, smoke when not. (With a HUD toggle) -(didn't make release)
*Make all scripts bypass noscript land. -(didn't make release)
*Combine some scripts to reduce load. -(didn't make release)
*"Transfer Livery" option, so you can give a livery to another dragon. -(didn't make release)
*Swimming physics overrider. -(didn't make release)
*Flight experience upgrades, with gliding and other realistic and fun effects. -(didn't make release)
*Touch up the following animations: -(didn't make release)
**Wrists are twisting in the sit animations. Physical impossibility.
**Adult "fly down" wings are too vertical, spread them out a bit.
**The jump "hold" when jumping down from large heights could use some wobble in the hands instead of being a single frame
**Ancient head bobs too much when walking
**Ancient leans too far forward on the down motion when jumping
**Ancient swim in water has his tail aimed too high
*Feature rich saddle that lets you walk, swim, fly, etc. -(didn't make release)
**Other saddle types with different sit positions. -(didn't make release)
**Let the rider control the dragon's flight. -(didn't make release)
**Saddles with more seats. -Stickman Ingmann

'''Requests for Second Life'''
*Can we sit on attachments plz? :D http://jira.secondlife.com/browse/MISC-262 -Stickman Ingmann
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Page last modified on December 12, 2017, at 11:49 PM