Released: January, 2007
Notes: The information in this document also applies to the SW-319, packaged with the SW-320. (The only difference is the swept forward spoiler design on the SW-319.)
Eighteen total seats, and fourteen seats at any given time while driving. All the poses are custom, and since this boat is mod, it's easy enough to tweak the sit points to fit your specific avatar size. I'd recommend visiting our display model in-world and trying the poses out. The poses are quite relaxing. Our favorite is the spot on the passenger seat with the legs up on the platform between the windows.
The sit targets are clickable arrows which appear when "show seats" is activated in the menu (for the driver) or when the boat is touched (by passengers). Passenger seats are blue, and the driver's seat is red. These will fade out by themselves after 30 seconds. They can be locked (so both nobody can sit and no random person can make the sit targets appear), and as usual you can kick unwanted passengers off.
Also, since the visual boat is an attachment while driving, it's pretty difficult for random people to stop you in place via right click, since the physical vehicle object is small and invisible.
The SW 320 and it's accessories are all checked mod. Move some poses around, change some colors, maybe make the windshield framework dark gray instead of silver... it's your ship, so have at! There's one aspect of moddability we really built the ship around, and that's the huge number of potential paintjob combinations by tinting pieces of the hull. For instance, you can have a dark blue stripe lined with silver trim, or you can paint the trim dark blue and leave the hull white. Actually, it's easier to demonstrate with pictures:
While all of these colorations are actually included in the package, it should give you some idea of what's possible with color tint.
In addition to this, the SWC3 Modding page has links to PSD templates for the ship's registration (on the bow) and for the name in back. You'll be able to name the ship while retaining the shading and detail on that surface, since the template is layered. Please note that this requires an image manipulation program that can read PSD files such as Photoshop, Painter, PaintShopPro, and the free Gimp, and knowledge of how to use the program. We provide the templates, but offer no support in using them beyond this wiki.
There is also a flag located on the side toward the rear, defaulted to the Seawolf logo. This has a dialog touch menu with a couple pages of national flags.
The SWC 320 has three doors, a forward hatch, and a removable center window, which all operate on click, with sound. Animated rocker switches toggle rear deck floodlighting, navigational lights, and optional navigational light particles. When the nav lights are on, the console instruments are backlit (texture change and fullbright toggle on the instrument face). A switch just inside the cabin door toggles cabin lighting, which appear in the bathroom, main area, and over the bed. Note that when cabin lighting is on, the exterior surface of the porthole windows along the hull will glow. Also, the horns can blast by touching the horns themselves or the center of the steering wheel.
All of this clickables works on the display model inworld, so feel free to hop in and give it a try.
Via the dialog menu you can rez fenders, a shimmering water effect for the lower hull, and the artificial reflection object for you folk who either don't have windlight, or want a more potent reflection in windlight. :)
Note: It's best to rez these only after positioning the boat for mooring, not before. If a rezzable item gets out of place, you can toggle it on and off through the menu.
Oh, and it drives, too.
Cruise control, "move only when held" FPS-style throttle, banking turns, bow raises in proportion to speed (when you're going fast enough to get on the step), particle rooster tails, and wake effects which we haven't had to tune since 2005 since we got it right the first time. If you turn hard while driving fast, the boat will throw water outward as the emitter changes direction and effects. The engine sound consists of five rpm steps from the same sample.
Dialog Menu Options
Put all the dialog menu options here with screenshots
Type these commands into the chat window to use them. Chat commands are case-insensitive.